Interstellar Marines is an immersive AAA-quality Indie FPS with RPG elements, tactical co-op & nonlinear gameplay set in a believable future.
I recently sat down to satisfy my inner graphics-whore (please excuse my French) and started fooling around with the new and updated Image Effects in Unity 3.4, testing performance, spending a bit of R&R adjusting various settings to extreme "over-the-top" effects! (I guess I've been watching to many Frostbite 2, CryEngine and UDK videos lately)! :)
Posted by ZPSHicks on Aug 31st, 2011
Not much to say really; the scene was made quick with a few assets you've already seen a million times (except maybe the trees). The Image Effects active are Screen Space Ambient Occlusion, Bloom and Lens Flares, New DLAA Antialiasing, Depth Of Field 34 and Vignetting (Which you can toggle on 1-5 keys).
Interstellar Marine in T-pose, with the background completely blurred by DOF including a few hexagon BOKEH's working to bring a bit more realism in terms of out-of-focus glow distortion.
Take the map for a spin and post your frame-rates below if possible ... The scene clocks +60FPS (720p) on our old but still rather powerful GTX280 / 2.4 Core2Quad which leaves room for a lot of optimization from both Unity and our side.
For the love of the game!