Playing with Image Effects in Unity
Not much to say really; the scene was made quick with a few assets you've already seen a million times (except maybe the trees). The Image Effects active are Screen Space Ambient Occlusion, Bloom and Lens Flares, New DLAA Antialiasing, Depth Of Field 34 and Vignetting (Which you can toggle on 1-5 keys).
- Open Door Development is ALL about showing "Work in Progress" ... We hope you can take it! :)
- This Prototype is not optimized for optimal performance so if you're "playing" on a small notebook, please do not expect the best frame-rates in the world!
- Deferred lighting and post-process image effects are calculated based on screen-space pixels, so please be sure to bring down the resolution if your native default is too high!
"Over-the-top" exaggerated realism with Image Effects
Interstellar Marine in T-pose, with the background completely blurred by DOF including a few hexagon BOKEH's working to bring a bit more realism in terms of out-of-focus glow distortion.
Take the map for a spin and post your frame-rates below if possible ... The scene clocks +60FPS (720p) on our old but still rather powerful GTX280 / 2.4 Core2Quad which leaves room for a lot of optimization from both Unity and our side.
For the love of the game!