Interplanetary is a turn-based strategy game for PC, Mac and Linux, featuring both single- and multiplayer modes.
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Alpha Build 07_11_13 Notes | Locked | |
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Nov 15 2013 Anchor | ||
Here's my preliminary notes on the game from what I've played so far. These aren't really in any particular order, just jotted them down as I was playing.
I've only been able to play for about an hour, so I apologize if some of this is covered elsewhere or upon longer play sessions. I am enjoying myself though! Jason |
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Nov 15 2013 Anchor | ||
Excellent suggestions! I'll just try to comment on them all.
Options are being implemented and the camera is being fiddled with at the moment. It does bounce around way too much.
True, we'll add that to the tutorial and also try to modify the UI to make it clearer.
Absolutely, the smoking impact points are basically placeholders at the moment, anyway.
Speed doesn't factor into it at the moment, but we've been thinking about it. It would seem like a nice mechanic, but there would be difficulties with balancing, since it's easier for the furthermost planet to get a higher velocity to its shots due to the sun's gravity. Lesser damage from water impact is also planned, but not implemented.
Yes! The structures will be upgradeable and a version of a tech tree is already in our internal test builds.
There are many ways to think about this. It's also important to be able to first visualize the battlefield. Maybe the player wants to start firing immediately. The location of the weapons on his planet should then depend on the planets' positions. We have been thinking about streamlining this, though.
This will be implemented, as well as alternate multi-targeting methods.
I think what you saw was the railgun slug fragmenting. When a slug gets close enough to the enemy planet, it breaks into smaller particles that all hit the planet. This is a normal feature of a railgun.
They will be! This one is also not yet implemented, but worked towards. Also coming soon! Huh, interesting. I haven't noticed that before. We'll fix it.
Thanks a lot for your comments! Glad you're having fun! |
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Dec 5 2013 Anchor | ||
Hi one sugestion. railguns are OP ^^. My question is how big splash they have? Couse my defences cant protect me :/ Does kinetic even works against railguns ? |
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Dec 6 2013 Anchor | ||
Hi! The splash effect is quite large at the moment, but this will change as new features are added. At the moment, railguns are the weapons you use to deal bulk of the damage, while the other weapons work as support to make more accurate strikes. There is actually a problem with the shields, at the moment, and they don't work as intended. We're working on fixing them. Thanks for the feedback! |
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Dec 9 2013 Anchor | |
Trying to host an online game with a friend on version 0.0.3202. We can see and join each other's games, but clicking "Start" does nothing. Hints/tips? |
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Dec 10 2013 Anchor | ||
Are you sure you're both running the same build? |
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Dec 10 2013 Anchor | |
The main menu reported that we both had the same version (0.0.3202), beyond that I do not know. |
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Dec 11 2013 Anchor | ||
This is a problem that was supposedly fixed in an earlier version. It sounds like it could be a problem with your firewall or router. Have you or your friend set those up properly? |
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Dec 12 2013 Anchor | |
Yes, I double checked my firewall settings, and Interplanetary successfully added an exception to the list when it installed. I can't speak for my friend, but since he was able to see and join the room I created, I would venture that his firewall was allowing the game as well. |
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Dec 15 2013 Anchor | ||
It would seem like it. We can't replicate the problem, but I would bet it's something to do with your routers. Not sure if there's anything to do about it at the moment, but we'll try to get to the bottom of this. |
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