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INT is a roguelike Sci-Fi RPG with a heavy focus on exploration, dungeon crawling, character customization and story, brought to you by indie enthusiasts. The focus is on the character’s journey through a war-torn world through randomized and pre-set levels with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives, and meet crew members which will aid in survival. Throughout the game you can side and complete missions through criminal cartels, and the two major combatants, the UCE and ACP, of the Interstellar Civil War.

Post news Report RSS Update 8/2/2017: Oh No Not Another Month

It’s the start of a new month! Another (approximately) 1/12th of the year has passed! It is, in general, a busy stint for us at INT, as the end of the month is a time for coming together to review the goals we’ve accomplished throughout the month and brainstorming ones for the upcoming one. We’ve got a lot of exciting stuff coming up that we’re excited to show and talk about (not all of which is going to be revealed here today).

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In the Coming Month:

August will certainly be a month of research and development for learning the UMA (Unity Multipurpose Avatar) rig. So far our artists love it, as it’s proved to be an excellent modeling and animation tool so far and promises to be a good asset to the game.

In the mean time, we have some renders from our talented artist (not UMA-made) to show off.

Wall V1 01 Front JPGOil Tank Painter Render 300x183

Water Room Console SP frontWall V1 05 Rear JPG

(Top Left: Wall V1, Top Right: Oil Tanker render, Bottom Left: Water Room render, Bottom Right: Wall V5)

Things are also about to get quite active in the programming department, as we’re about to get ready for a three week sprint focusing on smoothing out particle systems, combat, AI, in addition to squashing other nasty critters in the coding. Going forward, we are planning to have two additional courses like these in September.

General Update:

All looks good in writing and art. The month has been productive and fairly successful in reaching our goals as writing is continuing to work on various quests and we are currently working on a lot of exciting asset projects that are being doled out as I’m typing this out. One biggie that was nearly completed this month, however, was the creation of hairstyles with only a couple more to work out! We also want you guys to get to know more about our characters that are getting more fleshed out by the week, so I’m going to add a new segment where we get a short character description of two new characters every week with, usually, some dialogue snippets and a nice picture of anyone introduced that day. Unfortunately, for now I can’t reveal any WIPs or character designs, so the introduction will be purely text based. But that’s definitely something to look forward to in the future! For now, we have a description excerpt from:

Brother London – Character description: A Solace of Anabasis. Not one to incite conflict, he’s usually quiet, pensive, and hesitates before responding to inquiry.

Salvatore Molto – Character description: Concerned father. His ex -wife had the kids today, and he can’t reach them. He’s curt, even unfriendly at first, but he softens if gently pressed.

Of course, with all of the various programming sprints coming up that I’ve mentioned above, we are still looking for programming talents that specializes in C#. Email johnhr@int-game.net with your resume/experience and list the subject as “Programmer Position”, and we’ll get back to you soon as possible!

As always, follow us on Twitter, Facebook, Youtube, and don’t be afraid to stop by our Reddit. Keep an eye out on this blog for more content coming soon!

- Rachael Verret

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