It is time to take a peek back at what made this year so special for INFRA. Our most shining achievement was receiving the Greenlight from Valve. In 319 days, we have been viewed by 116,613 unique visitors with over 80,000 of those visitors voting. On top of this, around 3,400 people are actively following the game through Greenlight. In short, you all kick ass! Your overwhelming support is both felt and appreciated by the entire team. We also had physical representation with a small presence at both PAX, in Seattle, and SLUSH, in Helsinki.
So, where is INFRA now?
The past year has been a grind of behind the scenes work. Loiste Interactive became an official company with employees spanning four countries. It has been a bit of a paperwork nightmare. We have also been incredibly busy with the actual development of the game. Thousands of models have been created, a script is being polished, and INFRA is finally starting to look like a complete game! This next year is shaping up to be even more busy and we will have a lot more to say about INFRA soon. For now, know that we are planning to release in Q4 of 2014. That means beta testing over the summer. It will not be a pay for beta as we want to ship INFRA as a complete game but there will be some room for testers!
As usual, stay tuned because the future holds more excitement than ever.
Starting with this fish…
Cool, but do they swim away from you when you get near?
Dude, to next-gen.
We have put days worth of work into ensuring our fix AI is some of the top in the industry! ;)
fish'
Better fish AI than COD: Ghosts
Yeah, it's cod.
It's baby Ichthyosaur, Half-Life prequel status confirmed.
Don't fish where you ****. Wait...