INFRA puts you into the boots of a structural analyst on a routine mission. Quickly though, your task turns into a fight for survival, all caused by deep-rooted schemes of the past. Your tools are simple: your camera and the wits to navigate a labyrinth of debris.
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I don't mean to be a ****, but I like the old version (in some aspects) better than the new. For example, the far wall covered in foliage is more appealing to look at than the rocks, as the texture just looks nicer. I also like the texture overall compared to the new wall texture. However, I do like the foliage and path in the new version a lot more. Maybe a compromise would do this area some good?
Adding some hanging stuff to the mouth wont be a problem.
I gotta agree. The current one has higher quality assets, but I think the old version has a nicer overall aesthetic.
Current version's nice and green, though, so that's cool.
I think the new one looks better but less inviting, mainly due to the lighting, which may be the desired effect.
There is also an incidental claustrophobic effect due to the position of the tree on the left relative to the camera. Move a couple of steps and this would be irrelevant.