It's mostly based on some other simulations that I always loves with their large terrains. So I created a simulation that also has such a large terrain, this time in 3D, with day/night cycle, shaders and real time shadows. Also I am planning on adding a real complex economic system. The world around you will grow with you. Towns are able to build their own new streets/buildings and commodity industries will upgrade themselves when reaching enough founds. You are able to produce and sell a wide variety of products in 10 different product types. (Toys,Sport,Furniture...) Also there are 4 different types of vehicles to transport your goods (Street,Rail,Water,Air) in the nearest town to make some profit. And of course there are still many more features that are planned like multiplayer. The game is still in an early alpha phase, but if you want to support the game, you are able to buy an access to the early alpha on the main site.

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Release on Steam Early Access

Release on Steam Early Access

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We are proud to tell you that we made it through the Greenlight phase and is now available on Steam Early Access.

6 IndieDB games part of greenlight bundle

6 IndieDB games part of greenlight bundle

News

Great news everyone! Delta Quadrant, Barony, Industry Transporters, Prism, Super Slam Dunk Touchdown and Withstand: Apotheosis is part of the new Build...

Update on progress of development

Update on progress of development

News

The game is finally on a state that you could call stable for an alpha. Lot's of changes and even more new stuff added.

Industry Transporters Videos

Industry Transporters Videos

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Here you will find all relevant videos for Industry Transporters.

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Industry Transporters
Platforms
Windows
Developer & Publisher
MK game production
Engine
Unity
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