A text-based adventure for the new age. Based on a revolutionary concept for non-linear storytelling by upcoming game designer Peter Moorhead. Featuring the enchanting pixel art of Brian Callahan, and a beautiful dynamic soundtrack by Nick Borrego.
While it's hard to judge from such an early beta, Incursion immediately shows great potential, and great execution. The mix between old and new is everywhere: graphics, music, narrative.
It may seem odd at first, when you see the neatly cut trees or perfectly round celestial bodies, but it gives a very unique look to the game - not that much of a rarity these days with games using triangles, squares, voxels, and so on with great results, but still very nice; or when the - quite classic at first - story starts to go into more uncommon directions, with a narrator proudly telling you he doesn't exist, for example.
Incursion, as of this first release, doesn't show much. But what it shows is competency, great promise, a premise that's intriguing enough to have you check for updates on a very regular basis, and a secret that's as elusive as the famed dopefish. Which is all good, if you ask me. :)
I agree with WASSERSTERN. Although the game is very simple now, it's in it's first stage of beta. The storyline is creative, the graphics are so retro, and the gameplay could be the best of any text adventure out there. Keep it up, Cube Noir!