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11 comments by gazornonplat on Dec 16th, 2012
As the company's founder, let me offer my sincerest apologies for the slowness of production leading up to this, and indeed the cancellation itself.
As those of you who have been following us here and elsewhere throughout the development process will know, many of our deadlines have been pushed back, missed, or forgotten, often without any formal explanation.
What you may not know is the length of time the game has been in production: While the complete team has been working on this game for over a year, I started work on it over three years ago.
The game as it currently stands is not even half-finished, and at the current speed of development, completion of the project simply isn't a realistic goal.
It breaks my heart to call it a day, after investing so much in the project, but Incursion has always been ambitious for a debut title, and it has long been my fear that it would prove just too ambitious.
I wish it came as more of a surprise to me than it does, but for Incursion, this is definitely the end of the road.
I would like to thank you all for your support throughout the game's production, both financially and emotionally. We may not have accomplished what we originally set out to, but without all of you, we couldn't even have made it this far.
So from myself, and everyone else here, thank you all for what has undoubtedly been the most educational, eye-opening, and uplifting venture of my entire life.
Peter Moorhead
Founder, Creative Director, Programmer
Cube Noir
Highest Rated (4 agree) 10/10
While it's hard to judge from such an early beta, Incursion immediately shows great potential, and great execution. The mix between old and new is everywhere: graphics, music, narrative. It may seem odd at first, when you see the neatly cut trees or perfectly round celestial bodies, but it gives a very unique look to the game - not that much of a rarity these days with games using triangles, squares, voxels, and so on with great results, but still very nice; or when the - quite classic at first…
Mar 21 2012, 5:39pm by Hyeron
Lowest Rated (2 agree) 5/10
The game asked for some feedback. ...feedback on what? There was barely a game there. I entered my name and a few other intro things, then the "game" ended. Way too early to release anything. Get some work done first.
Oct 29 2012, 1:36am by lokuas
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I'm sorry if I upset you, but the price of this game is pretty high for a 2d game with bad quality. Have you played the game limbo? I got that game for only $2.50.
Try putting it on sale on certain days, or lowering the price. Then I'll look into this game.
For the record though, I'm totally okay with people having qualms about the game, we try to take as much feedback as possible into account.
If you got Limbo for $2.50, you got it in a sale or off the back of the truck. The game isn't even out yet though, and we're only charging for the soundtrack right now, the beta is free.
Where can I play the beta?
Right here, or if you prefer you can get it by direct download at Incursion-game.com
Such a big industry trailer. Nothing to see. Try again.
What exactly were you expecting to see?
Gameplay, a suggestion as to what the game is about visually and audibly, a reason to buy it or follow its progress, etc.
Come back late august, if you like the extra content we push out to the beta then good, if you don't, the game probably isn't for you. Thanks for checking it out in any case.
Well keep your eyes peeled for late August, we're planning a pretty substantial update to the beta, which contains fixes, tweaks and additions based on much of the community feedback we haven't already addressed in previous updates.
People who have purchased the deluxe beta will also be receiving two extra levels to try out, both as a thank you for the support, and as a way of demonstrating how dialogue choices in the game can affect other levels, both in subtle and dramatic ways.