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A text-based adventure for the new age.
Based on a revolutionary concept for non-linear storytelling by upcoming game designer Peter Moorhead.
Featuring the enchanting pixel art of Brian Callahan, and a beautiful dynamic soundtrack by Nick Borrego.

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End Level Screen Skeleton Mountaintop
Blog RSS Feed Report abuse Latest News: Incursion Development Ceased

8 comments by gazornonplat on Dec 16th, 2012

As the company's founder, let me offer my sincerest apologies for the slowness of production leading up to this, and indeed the cancellation itself.

As those of you who have been following us here and elsewhere throughout the development process will know, many of our deadlines have been pushed back, missed, or forgotten, often without any formal explanation.

What you may not know is the length of time the game has been in production: While the complete team has been working on this game for over a year, I started work on it over three years ago.

The game as it currently stands is not even half-finished, and at the current speed of development, completion of the project simply isn't a realistic goal.

It breaks my heart to call it a day, after investing so much in the project, but Incursion has always been ambitious for a debut title, and it has long been my fear that it would prove just too ambitious.

I wish it came as more of a surprise to me than it does, but for Incursion, this is definitely the end of the road.

I would like to thank you all for your support throughout the game's production, both financially and emotionally. We may not have accomplished what we originally set out to, but without all of you, we couldn't even have made it this far.

So from myself, and everyone else here, thank you all for what has undoubtedly been the most educational, eye-opening, and uplifting venture of my entire life.

Peter Moorhead
Founder, Creative Director, Programmer
Cube Noir

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Post comment Comments  (0 - 10 of 181)
billhilly Aug 2 2013, 8:02am says:

i thought this was good fun and wanted more so not everyone think its boring

+1 vote     reply to comment
VJM148 May 12 2013, 3:13pm says:

Great effort, but gets boring after a few minutes.

+1 vote     reply to comment
darklord1311 May 10 2013, 6:34am says:

Will this be free ???? i hope

0 votes     reply to comment
TotalZodiak Jan 12 2013, 9:35am says:

Beautiful just... Beautiful

+2 votes     reply to comment
Mr_fish_taco Jan 6 2013, 6:15pm says:

i played the beta and the story was good but too little gameplay for me.

+3 votes     reply to comment
TheCactusHat Oct 20 2012, 10:19pm says:


+3 votes     reply to comment
gazornonplat Creator
gazornonplat Oct 22 2012, 4:10pm replied:

We're working hard on adding a few more levels to the public demo. I can't say when they'll be ready (since we missed our original deadline, and I don't want to do the same again) but hang in there!

+3 votes   reply to comment
TheCactusHat Oct 23 2012, 9:27pm replied:

Ok sorry for rage. It's just such a good game...

+1 vote     reply to comment
gazornonplat Creator
gazornonplat Oct 24 2012, 6:12pm replied:

Never apologise for wanting to play our stuff; it's why we make it in the first place. :)

+3 votes   reply to comment
dharma_logos Oct 17 2012, 4:39pm says:

I just played this and am really looking forward to the rest of the game. Please tell me what the rest of the gameplay is like - is it typing in responses or multiple choice? I have a Steam group for fans of text-based games. Feel free to join and promote your game. Steamcommunity.com (Text-Based Games Fan Group)

+4 votes     reply to comment
gazornonplat Creator
gazornonplat Oct 22 2012, 4:08pm replied:

It's similar to what the demo offers, but across a wider variety of locations, with sub-plots in each of these locations. The gameplay doesn't change much, but your choices will have a more obvious effect of the story.

+2 votes   reply to comment
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Cube Noir
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Released Mar 19, 2012
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105 votes submitted.

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Highest Rated (5 agree) 10/10

While it's hard to judge from such an early beta, Incursion immediately shows great potential, and great execution. The mix between old and new is everywhere: graphics, music, narrative. It may seem odd at first, when you see the neatly cut trees or perfectly round celestial bodies, but it gives a very unique look to the game - not that much of a rarity these days with games using triangles, squares, voxels, and so on with great results, but still very nice; or when the - quite classic at first…

Mar 21 2012, 5:39pm by Hyeron

Lowest Rated (3 agree) 5/10

The game asked for some feedback. ...feedback on what? There was barely a game there. I entered my name and a few other intro things, then the "game" ended. Way too early to release anything. Get some work done first.

Oct 29 2012, 1:36am by lokuas

Single Player

Latest tweets from @cubenoir

Thank you for all your love and support.

Jun 6 2013, 10:35am

All other projects, finished or unfinished, and their entire contents, remain the intellectual property of their respective creators.

Jun 6 2013, 10:35am

The Sky Belongs To No One will continue development with its current team without support from us.

Jun 6 2013, 10:35am

In June 2013, Cube Noir officially ceased production on all titles: T.co

Jun 6 2013, 10:33am

The update will also be available on Desura in around 24 hours or so. #IncursionGame

Nov 1 2012, 3:27pm

If you're keen to get your hands on the new #IncursionGame beta update, go to T.co

Nov 1 2012, 3:26pm

Included in the update is a new level, a shiny new collectibles screen, 64 bit Linux support, and a plethora of smaller changes and fixes.

Nov 1 2012, 2:39pm

After quite a long wait, the public beta of #IncursionGame is being updated today.

Nov 1 2012, 2:39pm

@BMGSean Aww, thanks Sean! It means a lot coming from you! :)

Sep 4 2012, 1:11pm

On show will be an exciting, new, never before seen version of #IncursionGame. Be sure to check it out in the Culture Tech Games Arcade.

Aug 30 2012, 11:28am

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