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A text-based adventure for the new age.
Based on a revolutionary concept for non-linear storytelling by upcoming game designer Peter Moorhead.
Featuring the enchanting pixel art of Brian Callahan, and a beautiful dynamic soundtrack by Nick Borrego.

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As the company's founder, let me offer my sincerest apologies for the slowness of production leading up to this, and indeed the cancellation itself.

As those of you who have been following us here and elsewhere throughout the development process will know, many of our deadlines have been pushed back, missed, or forgotten, often without any formal explanation.

What you may not know is the length of time the game has been in production: While the complete team has been working on this game for over a year, I started work on it over three years ago.

The game as it currently stands is not even half-finished, and at the current speed of development, completion of the project simply isn't a realistic goal.

It breaks my heart to call it a day, after investing so much in the project, but Incursion has always been ambitious for a debut title, and it has long been my fear that it would prove just too ambitious.

I wish it came as more of a surprise to me than it does, but for Incursion, this is definitely the end of the road.

I would like to thank you all for your support throughout the game's production, both financially and emotionally. We may not have accomplished what we originally set out to, but without all of you, we couldn't even have made it this far.

So from myself, and everyone else here, thank you all for what has undoubtedly been the most educational, eye-opening, and uplifting venture of my entire life.

Peter Moorhead
Founder, Creative Director, Programmer
Cube Noir

Incursion Beta Updated

Incursion Beta Updated

News 1 comment

We've just added a bunch of extra content to the beta, including a new level, a collectibles screen, and a host of fixes and improvements.

Q-Con XIX

Q-Con XIX

News

Peter talks the ups and downs of bringing your game before a live audience...

Behind The Cube

Behind The Cube

News 1 comment

Ever wondered who exactly it is that is responsible for bringing the strange and wonderful world of Incursion to life? You haven't? Oh... well we're going...

Extras!

Extras!

News

A few extra things are being thrown into the Incursion Beta soon!

Comments  (0 - 10 of 181)
billhilly
billhilly

i thought this was good fun and wanted more so not everyone think its boring

Reply Good karma Bad karma+1 vote
VJM148
VJM148

Great effort, but gets boring after a few minutes.

Reply Good karma Bad karma+1 vote
darklord1311
darklord1311

Will this be free ???? i hope

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TotalZodiak
TotalZodiak

Beautiful just... Beautiful

Reply Good karma Bad karma+2 votes
Mr_fish_taco
Mr_fish_taco

i played the beta and the story was good but too little gameplay for me.

Reply Good karma Bad karma+3 votes
TheCactusHat
TheCactusHat

>:O I WANT MORE!

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gazornonplat Creator
gazornonplat

We're working hard on adding a few more levels to the public demo. I can't say when they'll be ready (since we missed our original deadline, and I don't want to do the same again) but hang in there!

Reply Good karma+3 votes
TheCactusHat
TheCactusHat

Ok sorry for rage. It's just such a good game...

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gazornonplat Creator
gazornonplat

Never apologise for wanting to play our stuff; it's why we make it in the first place. :)

Reply Good karma+3 votes
dharma_logos
dharma_logos

I just played this and am really looking forward to the rest of the game. Please tell me what the rest of the gameplay is like - is it typing in responses or multiple choice? I have a Steam group for fans of text-based games. Feel free to join and promote your game. Steamcommunity.com (Text-Based Games Fan Group)

Reply Good karma Bad karma+4 votes
gazornonplat Creator
gazornonplat

It's similar to what the demo offers, but across a wider variety of locations, with sub-plots in each of these locations. The gameplay doesn't change much, but your choices will have a more obvious effect of the story.

Reply Good karma+2 votes
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Incursion
Platforms
Windows, Mac, Linux
Developer
Cube Noir
Engine
Ren'py
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Community Rating

Average

7.8

105 votes submitted.

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Ratings closed.

Highest Rated (5 agree) 10/10

While it's hard to judge from such an early beta, Incursion immediately shows great potential, and great execution. The mix between old and new is everywhere: graphics, music, narrative. It may seem odd at first, when you see the neatly cut trees or perfectly round celestial bodies, but it gives a very unique look to the game - not that much of a rarity these days with games using triangles, squares, voxels, and so on with great results, but still very nice; or when the - quite classic at first…

Mar 21 2012 by Hyeron

Lowest Rated (3 agree) 5/10

The game asked for some feedback. ...feedback on what? There was barely a game there. I entered my name and a few other intro things, then the "game" ended. Way too early to release anything. Get some work done first.

Oct 29 2012 by lokuas

Style
Genre
Adventure
Theme
Fantasy
Players
Single Player
Project
Indie
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Boxart
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Latest tweets from @cubenoir

Thank you for all your love and support.

Jun 6 2013

All other projects, finished or unfinished, and their entire contents, remain the intellectual property of their respective creators.

Jun 6 2013

The Sky Belongs To No One will continue development with its current team without support from us.

Jun 6 2013

In June 2013, Cube Noir officially ceased production on all titles: Cube-noir.com

Jun 6 2013

RT @gazornonplat: A little more detail on Incursion's cancellation, for those who requested it: Gazornonplat.tumblr.com

Jan 3 2013

The update will also be available on Desura in around 24 hours or so. #IncursionGame

Nov 1 2012

If you're keen to get your hands on the new #IncursionGame beta update, go to Incursion-game.com

Nov 1 2012

Included in the update is a new level, a shiny new collectibles screen, 64 bit Linux support, and a plethora of smaller changes and fixes.

Nov 1 2012

After quite a long wait, the public beta of #IncursionGame is being updated today.

Nov 1 2012

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