As the company's founder, let me offer my sincerest apologies for the slowness of production leading up to this, and indeed the cancellation itself.
As those of you who have been following us here and elsewhere throughout the development process will know, many of our deadlines have been pushed back, missed, or forgotten, often without any formal explanation.
What you may not know is the length of time the game has been in production: While the complete team has been working on this game for over a year, I started work on it over three years ago.
The game as it currently stands is not even half-finished, and at the current speed of development, completion of the project simply isn't a realistic goal.
It breaks my heart to call it a day, after investing so much in the project, but Incursion has always been ambitious for a debut title, and it has long been my fear that it would prove just too ambitious.
I wish it came as more of a surprise to me than it does, but for Incursion, this is definitely the end of the road.
I would like to thank you all for your support throughout the game's production, both financially and emotionally. We may not have accomplished what we originally set out to, but without all of you, we couldn't even have made it this far.
So from myself, and everyone else here, thank you all for what has undoubtedly been the most educational, eye-opening, and uplifting venture of my entire life.
Founder, Creative Director, Programmer
Highest Rated (4 agree) 10/10
While it's hard to judge from such an early beta, Incursion immediately shows great potential, and great execution. The mix between old and new is everywhere: graphics, music, narrative. It may seem odd at first, when you see the neatly cut trees or perfectly round celestial bodies, but it gives a very unique look to the game - not that much of a rarity these days with games using triangles, squares, voxels, and so on with great results, but still very nice; or when the - quite classic at first…
Mar 21 2012, 5:39pm by Hyeron
Lowest Rated (2 agree) 5/10
The game asked for some feedback. ...feedback on what? There was barely a game there. I entered my name and a few other intro things, then the "game" ended. Way too early to release anything. Get some work done first.
Oct 29 2012, 1:36am by lokuas
Latest tweets from @cubenoir
The update will also be available on Desura in around 24 hours or so. #IncursionGame
Nov 1 2012, 3:27pm
Nov 1 2012, 3:26pm
Included in the update is a new level, a shiny new collectibles screen, 64 bit Linux support, and a plethora of smaller changes and fixes.
Nov 1 2012, 2:39pm
After quite a long wait, the public beta of #IncursionGame is being updated today.
Nov 1 2012, 2:39pm
@BMGSean Aww, thanks Sean! It means a lot coming from you! :)
Sep 4 2012, 1:11pm
On show will be an exciting, new, never before seen version of #IncursionGame. Be sure to check it out in the Culture Tech Games Arcade.
Aug 30 2012, 11:28am
Our creative director and programmer @gazornonplat will be representing us at Culture Tech in Derry/Londonderry tomorrow and Saturday.
Aug 30 2012, 11:26am
Look out for beta 1.2 of #IncursionGame, arriving around late August with 64 bit Linux support, and a plethora of other exciting additions.
Aug 19 2012, 8:11pm
Thanks to the updated Ren'Py 6.14, #IncursionGame shall natively and fully support 64 bit Linux.
Aug 19 2012, 8:10pm
@manintheshack Haha, we're flattered. ^__^
Aug 6 2012, 9:09pm