“Unabashedly retro yet forward thinking at the same time” - Nick Tylwalk, GameZebo (4.5 out of 5). “Doesn’t require taking mushrooms” – Joseph Bernstein, Kill Screen. All the way from the arcades of pixel-world comes in Space, a fast-paced procedurally generated infinite round-based action and match-three puzzle game hybrid with persistent upgrades, mad difficulty options, and a pumping soundtrack. in Space combines simple mechanics to create engaging gameplay, and with each unlocked ship comes different weapons that change how you play, from nega-beams and time manipulation to explosive sniper rifles. The entire game is wrapped in the aesthetic of an Atari 2600, with music by Matthew le Blanc. It features four modes, including Match Three and Survival, no load times, one boss fight, and enemies that will test the very fibre of your being. in Space, no one can hear you match three.
Latest tweets from @curtissivess
Half my feed is people spoiling Game of Thrones, the other half is people complaining about Game of Thrones spoilers. Mondays are fun.
Apr 14 2014, 9:40am
It turns out there's a whole deep lore around the story of Lego Island that I was unaware of as a kid.
Apr 9 2014, 6:57pm
Started thinking about pinball and now I have the Black Knight 2000 theme stuck in my head. T.co
Apr 9 2014, 9:01am
I went to the Netherlands for a weekend and now Google thinks I live there. I'd change it back but YouTube ads are less annoying in Dutch.
Mar 31 2014, 6:49pm
After days of fighting dumb OSX problems I finally got my mobile game running on iOS. Now to make it run without hitching every two seconds.
Mar 12 2014, 2:06pm
Oh yeah. Printing out high scores in scientific notation. That's intended behaviour.
Mar 10 2014, 8:45am
Got my game on my Android phone in 10 mins. I'm 3 days into trying to get it on my iPad. Whoever came up with "It Just Works" is a liar.
Feb 19 2014, 10:54am
It's funny how the difference between a working computer and a not working computer seems to be how many dev tools you put on it.
Feb 19 2014, 8:58am
Time to work backwards from the solution to figure out what the problem was. #indiedev
Feb 13 2014, 12:48pm
Developing on Android is a ton of fun. Install, test, crash. Install, test, crash. Change something random, install, test, runs perfectly.
Feb 13 2014, 12:48pm