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“Unabashedly retro yet forward thinking at the same time” - Nick Tylwalk, GameZebo (4.5 out of 5). “Doesn’t require taking mushrooms” – Joseph Bernstein, Kill Screen. All the way from the arcades of pixel-world comes in Space, a fast-paced procedurally generated infinite round-based action and match-three puzzle game hybrid with persistent upgrades, mad difficulty options, and a pumping soundtrack. in Space combines simple mechanics to create engaging gameplay, and with each unlocked ship comes different weapons that change how you play, from nega-beams and time manipulation to explosive sniper rifles. The entire game is wrapped in the aesthetic of an Atari 2600, with music by Matthew le Blanc. It features four modes, including Match Three and Survival, no load times, one boss fight, and enemies that will test the very fibre of your being. in Space, no one can hear you match three.

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0 comments by Ysty on Dec 31st, 2012

If you want to know about the trials and tribulations that went into developing in Space, or my opinions of DRM, the Atari 2600, or floating point handlers, then head on over to my interview with True PC Gaming!

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megadriver
megadriver Oct 23 2012, 6:12am says:

libtiff's current soname in Arch Linux is "libtiff.so.5", but this game wants "libtiff.so.4". Just go to Desura's directory and, inside "common/in-space/libs", make a symlink to /usr/lib/libtiff.so called "libtiff.so.4".

cd ~/opt/desura/common/in-space/libs (this is the full path in my case, the beginning of yours may vary)
ln -s /usr/lib/libtiff.so ./libtiff.so.4

And, presto! Now you too can partake in wanton evil gem slaughter! :)

+3 votes     reply to comment
Ysty
Ysty Oct 23 2012, 7:44am replied:

Ah, thanks! I didn't get much of a chance to test the game on Linux beyond Ubuntu/Linux Mint (and a disastrous attempt to make it work on Raspbian). I'll try and update it soon so that it works out-of-the-box on more distros.

+2 votes     reply to comment
Braqoon
Braqoon Oct 30 2012, 3:51pm replied:

Similar thing is on Slackware with liblua. symlink or copy to libs dir and problem solved, but for newbie on Linux it can cause problems. I would consider puting all the dependencies into libs.

Little advice from fellow indie dev:
Mint and Ubuntu are two distro that are not that different in architecture (Mint feeds of Ubuntu). There is whole world of distros not just debian based ones.

Interesting game anyway.

+2 votes     reply to comment
ElBaron
ElBaron Oct 17 2012, 6:05pm says:

This is quite the fun game.
I always felt that there was more than matching 3 shapes (whether gems or oranges) and to be able to destroy them (and get my revenge against those evil score ruining gems) : Wicked :D

I played the demo for 5 minutes and knew that this is going to be my go-to game on Desura.
This simple and unique arcade game just felt...

.... Good? I don't know, I just love it.

+2 votes     reply to comment
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in Space
Platforms
Windows, Mac, Linux
Developed By
Ysty
Engine
Custom Built
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Official Page
Ystygames.com
Release Date
Released Sep 19, 2012
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8.6

7 votes submitted.

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Style
Genre
Arcade
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @curtissivess

Today's the first day you can play through Gaia Gestalt from start to finish without any debug magic. :) #indiedev

19hours 18mins ago

Time for a nice, relaxing gif. #screenshotsaturday T.co

Oct 18 2014, 8:29am

I like making nobbly dead plants. #screenshotsaturday T.co

Oct 18 2014, 6:22am

It's really weird that there isn't an easy, built-in way to make controllers rumble in Unity (as far as I can tell at least).

Oct 12 2014, 11:25am

Just added a little easter egg into Gaia Gestalt which changes based on the date you see it. Weekend is my do-stuff-nobody-will-notice time.

Oct 11 2014, 10:43am

A spot of climbing in Gaia Gestalt. #screenshotsaturday T.co

Oct 4 2014, 9:12am

@RockLeeSmile That would be great :) The game isn't quite ready to have builds sent out but I'll send you along a copy as soon as it is.

Oct 2 2014, 1:25pm

RT @killscreen: Wander through a forsaken pixelscape in Gaia Gestalt T.co T.co

Oct 2 2014, 11:44am

For those who missed it earlier, my new game Gaia Gestalt just went up on Steam Greenlight. T.co T.co

Oct 1 2014, 12:44pm

The Greenlight page is here :) T.co

Oct 1 2014, 7:06am

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