“Unabashedly retro yet forward thinking at the same time” - Nick Tylwalk, GameZebo (4.5 out of 5). “Doesn’t require taking mushrooms” – Joseph Bernstein, Kill Screen. All the way from the arcades of pixel-world comes in Space, a fast-paced procedurally generated infinite round-based action and match-three puzzle game hybrid with persistent upgrades, mad difficulty options, and a pumping soundtrack. in Space combines simple mechanics to create engaging gameplay, and with each unlocked ship comes different weapons that change how you play, from nega-beams and time manipulation to explosive sniper rifles. The entire game is wrapped in the aesthetic of an Atari 2600, with music by Matthew le Blanc. It features four modes, including Match Three and Survival, no load times, one boss fight, and enemies that will test the very fibre of your being. in Space, no one can hear you match three.
Latest tweets from @curtissivess
I'll see if I can get a WebGL build up at some point, but right now I'm having trouble getting it working.
7hours 32mins ago
7hours 33mins ago
May 23 2015, 12:27pm
I really picked the wrong time to learn how to use Unity's new(ish) UI system. Up until now I've been stubbornly using the legacy stuff.
May 17 2015, 11:29am
The porridge is in, which is pretty much the most important thing. T.co
May 16 2015, 11:11am
May 16 2015, 11:09am
May 15 2015, 11:34am
May 8 2015, 10:27am
50p well spent!
Apr 27 2015, 7:26pm