“Unabashedly retro yet forward thinking at the same time” - Nick Tylwalk, GameZebo (4.5 out of 5). “Doesn’t require taking mushrooms” – Joseph Bernstein, Kill Screen. All the way from the arcades of pixel-world comes in Space, a fast-paced procedurally generated infinite round-based action and match-three puzzle game hybrid with persistent upgrades, mad difficulty options, and a pumping soundtrack. in Space combines simple mechanics to create engaging gameplay, and with each unlocked ship comes different weapons that change how you play, from nega-beams and time manipulation to explosive sniper rifles. The entire game is wrapped in the aesthetic of an Atari 2600, with music by Matthew le Blanc. It features four modes, including Match Three and Survival, no load times, one boss fight, and enemies that will test the very fibre of your being. in Space, no one can hear you match three.
Latest tweets from @curtissivess
Aug 25 2014, 8:21am
Aug 25 2014, 7:32am
Aug 23 2014, 12:06pm
I've finished recording all the animated gifs for my #LD48 game. This'll be a weird one.
Aug 23 2014, 11:05am
OK, not perfect but it seems like the best way to run Unity Web Player in a Twine game is to use iFrames. T.co
Aug 15 2014, 8:54am
Thinking about #ld48 and trying to figure out if I can embed Unity web player into a Twine game...
Aug 14 2014, 1:37pm
Dougal and the Blue Cat is the greatest movie ever made.
Aug 10 2014, 6:56pm
Thank god for reverse image search. Makes figuring out which apartments/rooms are scams a lot easier.
Aug 10 2014, 8:10am