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“Unabashedly retro yet forward thinking at the same time” - Nick Tylwalk, GameZebo (4.5 out of 5). “Doesn’t require taking mushrooms” – Joseph Bernstein, Kill Screen. All the way from the arcades of pixel-world comes in Space, a fast-paced procedurally generated infinite round-based action and match-three puzzle game hybrid with persistent upgrades, mad difficulty options, and a pumping soundtrack. in Space combines simple mechanics to create engaging gameplay, and with each unlocked ship comes different weapons that change how you play, from nega-beams and time manipulation to explosive sniper rifles. The entire game is wrapped in the aesthetic of an Atari 2600, with music by Matthew le Blanc. It features four modes, including Match Three and Survival, no load times, one boss fight, and enemies that will test the very fibre of your being. in Space, no one can hear you match three.

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0 comments by Ysty on Dec 31st, 2012

If you want to know about the trials and tribulations that went into developing in Space, or my opinions of DRM, the Atari 2600, or floating point handlers, then head on over to my interview with True PC Gaming!

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megadriver Oct 23 2012, 6:12am says:

libtiff's current soname in Arch Linux is "libtiff.so.5", but this game wants "libtiff.so.4". Just go to Desura's directory and, inside "common/in-space/libs", make a symlink to /usr/lib/libtiff.so called "libtiff.so.4".

cd ~/opt/desura/common/in-space/libs (this is the full path in my case, the beginning of yours may vary)
ln -s /usr/lib/libtiff.so ./libtiff.so.4

And, presto! Now you too can partake in wanton evil gem slaughter! :)

+3 votes     reply to comment
Ysty Oct 23 2012, 7:44am replied:

Ah, thanks! I didn't get much of a chance to test the game on Linux beyond Ubuntu/Linux Mint (and a disastrous attempt to make it work on Raspbian). I'll try and update it soon so that it works out-of-the-box on more distros.

+2 votes     reply to comment
Braqoon Oct 30 2012, 3:51pm replied:

Similar thing is on Slackware with liblua. symlink or copy to libs dir and problem solved, but for newbie on Linux it can cause problems. I would consider puting all the dependencies into libs.

Little advice from fellow indie dev:
Mint and Ubuntu are two distro that are not that different in architecture (Mint feeds of Ubuntu). There is whole world of distros not just debian based ones.

Interesting game anyway.

+2 votes     reply to comment
ElBaron Oct 17 2012, 6:05pm says:

This is quite the fun game.
I always felt that there was more than matching 3 shapes (whether gems or oranges) and to be able to destroy them (and get my revenge against those evil score ruining gems) : Wicked :D

I played the demo for 5 minutes and knew that this is going to be my go-to game on Desura.
This simple and unique arcade game just felt...

.... Good? I don't know, I just love it.

+2 votes     reply to comment
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in Space
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Released Sep 19, 2012
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Mar 31 2014, 6:49pm

After days of fighting dumb OSX problems I finally got my mobile game running on iOS. Now to make it run without hitching every two seconds.

Mar 12 2014, 2:06pm

Oh yeah. Printing out high scores in scientific notation. That's intended behaviour.

Mar 10 2014, 8:45am

Got my game on my Android phone in 10 mins. I'm 3 days into trying to get it on my iPad. Whoever came up with "It Just Works" is a liar.

Feb 19 2014, 10:54am

It's funny how the difference between a working computer and a not working computer seems to be how many dev tools you put on it.

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Time to work backwards from the solution to figure out what the problem was. #indiedev

Feb 13 2014, 12:48pm

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Feb 13 2014, 12:48pm

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