“Unabashedly retro yet forward thinking at the same time” - Nick Tylwalk, GameZebo (4.5 out of 5). “Doesn’t require taking mushrooms” – Joseph Bernstein, Kill Screen. All the way from the arcades of pixel-world comes in Space, a fast-paced procedurally generated infinite round-based action and match-three puzzle game hybrid with persistent upgrades, mad difficulty options, and a pumping soundtrack. in Space combines simple mechanics to create engaging gameplay, and with each unlocked ship comes different weapons that change how you play, from nega-beams and time manipulation to explosive sniper rifles. The entire game is wrapped in the aesthetic of an Atari 2600, with music by Matthew le Blanc. It features four modes, including Match Three and Survival, no load times, one boss fight, and enemies that will test the very fibre of your being. in Space, no one can hear you match three.
Latest tweets from @curtissivess
Also: the fun of games in alpha. :) T.co
11hours 32mins ago
Looking up "screw the pooch" to learn its no-doubt innocent roots, the first line on Wiktionary is "1950s, from the earlier fuck the dog".
Sep 18 2014, 12:19pm
Got a Nexus 7 with a broken screen for £30 and replaced screen with one I got free. Being a nerd is handy sometimes. T.co
Sep 17 2014, 9:45am
Sep 16 2014, 6:33am
For those of you following the exciting bent paperclip story, I've now bent it such that it is unlikely to stab me. T.co
Sep 14 2014, 7:15pm
Aww, what a cute little temporary-art bunny. T.co
Sep 13 2014, 10:06am
Why is it that anything I program involving colour instantly becomes incomprehensible nonsense? T.co
Sep 13 2014, 7:41am
I'm totally going to implement some rabbits today.
Sep 13 2014, 7:22am