“Unabashedly retro yet forward thinking at the same time” - Nick Tylwalk, GameZebo (4.5 out of 5). “Doesn’t require taking mushrooms” – Joseph Bernstein, Kill Screen. All the way from the arcades of pixel-world comes in Space, a fast-paced procedurally generated infinite round-based action and match-three puzzle game hybrid with persistent upgrades, mad difficulty options, and a pumping soundtrack. in Space combines simple mechanics to create engaging gameplay, and with each unlocked ship comes different weapons that change how you play, from nega-beams and time manipulation to explosive sniper rifles. The entire game is wrapped in the aesthetic of an Atari 2600, with music by Matthew le Blanc. It features four modes, including Match Three and Survival, no load times, one boss fight, and enemies that will test the very fibre of your being. in Space, no one can hear you match three.
Latest tweets from @curtissivess
Nov 24 2014, 7:37am
@CasperFFarsoe Ah, I was hoping the symbols would be clear enough on their own. I'll try to make it clearer before the deadline. Thanks. :)
Nov 23 2014, 3:32pm
@CasperFFarsoe What specifically was the issue? I have a tendency to go a bit overboard when I'm trying to be minimalist. :)
Nov 23 2014, 2:32pm
Nov 23 2014, 12:57pm
@matthewlist Once you get used to working in it, Unity's awesome. Best engine I've used.
Nov 22 2014, 12:47pm
@matthewlist I am. :)
Nov 22 2014, 12:27pm
Nov 22 2014, 7:45am
Messing about with physics is fun. T.co
Nov 21 2014, 11:55am
Time to start working on my #indiesvspewdiepie game. First order of business: procrastinate watching internet videos.
Nov 21 2014, 5:56am
I MAY have just bought a stylophone to use in some upcoming jams. There's no way this isn't going to work out great T.co
Nov 11 2014, 1:31pm