“Unabashedly retro yet forward thinking at the same time” - Nick Tylwalk, GameZebo (4.5 out of 5). “Doesn’t require taking mushrooms” – Joseph Bernstein, Kill Screen. All the way from the arcades of pixel-world comes in Space, a fast-paced procedurally generated infinite round-based action and match-three puzzle game hybrid with persistent upgrades, mad difficulty options, and a pumping soundtrack. in Space combines simple mechanics to create engaging gameplay, and with each unlocked ship comes different weapons that change how you play, from nega-beams and time manipulation to explosive sniper rifles. The entire game is wrapped in the aesthetic of an Atari 2600, with music by Matthew le Blanc. It features four modes, including Match Three and Survival, no load times, one boss fight, and enemies that will test the very fibre of your being. in Space, no one can hear you match three.
Latest tweets from @curtissivess
Messing about with physics is fun. T.co
52mins 6secs ago
Time to start working on my #indiesvspewdiepie game. First order of business: procrastinate watching internet videos.
6hours 51mins ago
I MAY have just bought a stylophone to use in some upcoming jams. There's no way this isn't going to work out great T.co
Nov 11 2014, 1:31pm
Fixed a bug where walking in a circle for 5 mins caused the frame rate to plummet. I don't know why you'd want to do that, but now you can!
Nov 10 2014, 9:44am
Nov 9 2014, 1:06pm
Nov 2 2014, 12:39pm
Today's the first day you can play through Gaia Gestalt from start to finish without any debug magic. :) #indiedev
Oct 31 2014, 6:57am