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Planetary Colonization Imagine Earth is a real-time planet simulation and a build up strategy game. Your job as a space colony manager is to explore and populate distant planets. Build up thriving and profitable colonies on a global scale and trade resources and goods into space. Deal with allies, threats and enemies.

Post news Report RSS Alpha 28 "Biomes"

The monthly update of Imagine Earth is out and ready to be played by you on Steam. This release is all about biomes. They make it a lot easier to see how well a certain area on the planet fits the needs of your colony.

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  • 9 different biome types to classify different areas on each planet
  • Planet texturing based on biomes
  • Planet generator based on biomes
  • Biome editor in sandbox mode
  • New forest type Acacia
  • New food producing building Cultivation Unit
  • First version of Spanish community translation
  • Balancing of forests and buildings

Biomes

This is a fundamental new (and really awesome) gameplay element. Biomes classify the average temperature and fertility of a small planet area. Each comes with an individual type of forest and graphics for the ground, rocks and mountains.

2016 12 03 BiomesCompare

Summed up: It's much easier to just see how well a certain area on the planet fits the needs of your colony. Here is a short description of all 9 biomes:

  • Rainforest: Hot and very fertile area where palm trees grow.
  • Savanna: Hot area of medium fertility where acacia grow.
  • Desert: Hot and barren area where cacti grow.
  • Subtrope: Fertile area where thick bamboo forests grow.
  • Temperate zone: Area with moderate fertility and temperatures, in which a lot of deciduous forest grows.
  • Drylands: Infertile area in the medium temperature range.
  • Mires: Cold but fertile area in which mushroom forest grows.
  • Taiga: Cold area of medium fertility with a lot of coniferous forest.
  • Mountain: Cold area of high elevation, which is mostly barren. Thinly populated with coniferous forest.

In addition Illuminati temples and camps are placed in the hot biomes rainforest, savanna and desert. Other temples and native camps are used in the moderate temperature areas of the subtrope biome, temperate zone and drylands. Since this is a completely new game element we still have to figure out a few details. Please let us know what you think about the biomes!

Biome based planet generator

Those biomes are perfect to generate different types of planets.

2016 12 03 BiomeGenerator

As shown above the planet generator now allows you to define the biome distribution on the planet. Each planet themes also come with a predefined configuration. E.g. Bora is a very fertile planet that mainly comes with the fertile biomes Rainforest, Subtrope and Mires, but also some areas of Savanna, Temperate zone and Taiga.

Biome sandbox editor

In the sandbox editor you can use the biomes to paint the planet with regions of different temperature, fertility, fossils, forests, rocks, rare resources and temples.

2016 12 03 BiomeEditor

Cultivation Unit

This new building is made available in the Joma mission. It breeds and harvests crops that thrive in symbiosis with the local flora. Therefore, each adjacent forest piece increases the yield of berries and herbs.

2016 12 03 CultivationUnit

The upgrade "bio lab" reduces the costs of the cultivation program by genetic adaptation of the seedlings to local conditions. The upgrade "external herb beds" enables the cultivation of valuable herbs and grasses on areas that can not be used for other plants.

Acacia

A new type of forest that is very robust against drought and mainly spread in the savanna biome.

2016 12 03 Acacia

Community Translation

Alpha 28 comes with the first version of a Spanish translation that has been written by Purple Sister. THANKS A LOT! In addition a french translation is in progress. If you are also working on a translation or would like to contribute, please let us know in the community translation thread in the forums.

2016 12 03 Translation

We have updated the Imagine Earth fonts with a few new letters (for czech). In addition the many UI elements now automatically make sure the text fits into the available space. The next big step here for us is to make missions translatable.

Balancing

  • Frontier tower is now available starting with the Joma mission
  • Relocation tool now also relocated upgrades
  • Explosive device now completely blasts rocks (instead of only 50%)
  • Forest growth calculation has been updated based on the new biomes
  • Mine produces more at lower cost
  • Recycling factory produces more goods
  • Sorting system no longer causes increased ground pollution
  • Fishing port upgrades require less energy and money
  • Cattle farm needs less energy and money
  • Waterworks has greater dependence on fertility

Special thanks to Justice for writing a very detailed balancing feedback on this!

Other stuff

  • Completely pause the game
  • New ideon goal in Joma mission (5th bonus goal)
  • Pulse cannon is available for defense against first Xrathul wave on Magni
  • Orientation of particle effects for better engine exhaust graphics
  • New animation for fishing port graphics
  • New colorization and icons for rare resources
  • Big Illuminati temple has now up to 8 gaian power slots
  • Graphics setting "Shader quality" allows disabling normals maps for more performance
  • New neutral smiley icon when when city is unpopulated
  • Number of available items sold be the tech trader is now shown as bars

Indie of the Year Awards


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