Use the robot to push the crates into the goal areas. Try to finish the levels in the lowest possible number of moves. If you get stuck, you can reset the level and try again.

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Ichiban Sokoban Windows

Ichiban Sokoban Windows

Demo

This is the Ichiban Sokoban build for Windows operating system.

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Ichiban Sokoban
Platforms
Windows
Developer
Levi D. Smith
Engine
Unity
Contact
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Release date
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Style
Genre
Puzzle
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @gatechgrad

Collision and sounds working in Godot jet fighter game. T.co

18hours ago

New models that I created for my Godot game. T.co

23hours ago

RT @KnoxGameDesign: Knoxville Game Design podcast is now available on Stitcher! Stitcher.com @dylanwolf @DoublesquareJoe @GaTechGrad #gamedev

Jun 27 2017

This is the most I've ever got working in Godot Engine. Will add collision detection next. #gamedev T.co

Jun 26 2017

My thoughts on Playmaker summed up in two sentences: It makes simple things simpler. It makes hard things a lot harder. #unity3d

Jun 26 2017

Most important lesson I've learned about source control is to always commit after a merge. #SourceTree #Mecurial

Jun 25 2017

The music for Battle Arena Toshinden was great. You could play the soundtrack by putting the PS1 game disc in a regular CD player.

Jun 25 2017

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