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Icebound is a dark fantasy, mystery visual novel that takes place in a world locked in the depths of an ice age. It features a non-linear plot with story-affecting decisions, optional romance, and puzzle game elements. Its story aims to be witty, mature, and intriguing until the bitter end.

On the harsh and unforgiving world of Permia, two races, human and feran, share a fragile peace. In the north resides the Holy Empire, whose machinery and society both run like clockwork, and in the south, the Council, a powerful alliance of tribes who have mastered the spiritual arts. In this world, there exists the ability to manipulate the forces of nature - only those who can master their training and tame a Familiar can receive the title of "alchemist".

A wandering alchemist named Dougal winds up in the isolated town of Isenbarr with his Familiar, Isaac, hoping to earn some much-needed money. But when he stumbles across a potentially lucrative bounty offered by a master alchemist and his clockwork servant, he must match wits with three eccentric residents to obtain the legendary Philosopher's Stone.

In his search for a deadly monster, Dougal discovers truths that might be better off hidden, and a striking secret agent whose mission is all but clear. Could Agent Lamia really need Dougal's help, or is she after the Philosopher's Stone as well...?

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Blog RSS Feed Report abuse Latest News: Icebound 1.01 Released

0 comments by SundownKid on Apr 8th, 2014

Version 1.01 for Icebound is now up for download. We recommend that everyone who has downloaded Icebound redownload Patch 1.01 once it is up to fix some issues that have been discovered post-release.

Changes made to the game include:

- Installer fixes
- Minor dialog & sound fixes
- Cut off cutscene box fixes
- Added unlockable stats screen to show completed puzzles and puzzle info
- Added Web Links screen
- Added alignment counters
- Decreased game filesize (Down to 280 MB from 433 MB)
- Non-installer Windows version

We plan to release a similarly compressed demo soon. The size decrease has no effect on the game, it was simply done using compression algorithms.

Thank you for the support so far and we hope you enjoy Icebound!

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Post comment Comments
brindleylane Nov 28 2013, 12:40am says:

Good luck! :D

+2 votes     reply to comment
Piemanlives Sep 22 2013, 8:07pm says:

Congrats on the kickstarter guys!

+2 votes     reply to comment
Domo_Skully_ Mar 31 2012, 2:32am says:

I've always wanted an english visual novel, so best of luck.

+3 votes     reply to comment
bomblol Mar 20 2012, 10:39am says:

Great art and the story seems original rather than the generic visual novel stuff. definitely tracking

+3 votes     reply to comment
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Windows, Mac, Linux, Android
Developer & Publisher
Fastermind Games
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Release Date
Released Apr 3, 2014
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Visual Novel
Single Player

Latest tweets from @vnwriter

@VasedCoopa I am perfectly down with turn based RPGs, active battle or not. Random encounters not my thing though. I just find it annoying.

Oct 23 2014, 4:02pm

RT @BlazeKickTweet: Icebound Visual Novel on Steam Greenlight T.co

Oct 23 2014, 2:09am

As a touch typist, virtual keyboards are suffering.

Oct 22 2014, 10:56am

@HobbyGameDev ...always taking deceptively long for seemingly simple stuff.

Oct 22 2014, 9:44am

@TheGeekClinic Had someone say that before. Thought was a known word but apprntly it's not. Probably wont change it unlss. necessary though.

Oct 21 2014, 3:25pm

RT @WashingMachineO: Attention Game Devs: Next time a focus group starts saying dumb shit, just ask yourself "What would Kamiya do?" http:/…

Oct 21 2014, 12:30pm

@TheGeekClinic I'm pretty sure it means "to deliberately trick/mislead". But now I'm not sure if it's modern slang or not.

Oct 21 2014, 9:52am

@TheGeekClinic If you think that "misle" was supposed to be mislead, it's not - its supposed to be "misle".

Oct 21 2014, 9:44am

@TheGeekClinic I changed it to "Now then," and added a comma before ", or attempting to misle you."

Oct 21 2014, 8:53am

@TheGeekClinic The Isaac line was an error, I have removed it. But, was the typo just related to commas?

Oct 21 2014, 8:52am

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