I Hate Running Backwards is a fast paced shoot 'em up infinite runner that puts the shoot 'em up genre on its head! Developed by Binx Interactive. Pick your favorite character from the Serious Sam universe and blast away at enemies with a high powered weapons arsenal.

Key features

  • Non-stop never-ending adrenaline packed action - guide Sam “Serious” Stone in this endless action packed shoot ‘em down (you are running backwards you know) and engage in destroying wave after wave of enemies, epic boss fights and environment destruction.
  • Couch co-op multiplayer - grab a friend and together you two can rule the universe! Or at least destroy every monster in sight. Just remember to leave some ammo for your friend. And a health pack.
  • Randomly generated levels - to be sure every playthrough is a little bit different, we put our game through “ye ol’ randomizer” machine.


Other Features

  • Are you Serious? - Play as Sam “Serious” Stone in an endless mega-epic battle to destroy as many aliens and monsters as possible. If you’re going down, how many can you take with you?
  • Shoot ‘em down! - Take on the shoot ‘em up genre upside down with Sam doing what he hates the most - running backwards!
  • Monsters! Monsters everywhere! - Fight against horde after horde of enemies! Endless waves of aliens are coming straight for you! How long can you survive?
  • More powah! - Collect power ups that give you additional edge in combat!
  • Bosses and perks - Battle huge bosses and get perks after every victory ranging from faster movement, bigger health to bigger melee range and more ammo.
  • When am I? - Travel seamlessly through various time periods ranging from ancient Egypt and Medieval times all the way to the distant future!
  • Who’s with me? - Fight side by side with a friend in the couch co-op multiplayer mode for 2 players. Remember to leave some ammo for her/him.
  • Who else is with me? - Unlock various and unique characters that bring their own special abilities to the battlefield.
  • Destructible environment - Watch as you and your foes destroy everything in your path while battling each other.
  • Guns blazin’ - Dual wield your weapons to glory! Combine Primary and Special weapons and turn yourself into the ultimate death machine!


Website: BinxInteractive.com

Twitter: twitter.com/BinxInteractive

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nstagram: instagram.com/binx_interactive/

Facebook: facebook.com/BinxInteractive/

Email: binx@binxinteractive.com

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GAMESCOM! STEAM! and more…

News

THERE’S A FIRST TIME FOR EVERYTHING

And wouldn’t you know it…it was our first time at Gamescom. Being part of a show that is as big as Gamescom is pretty overwhelming. The amount of people that visit the show, the exhibitors and members of the press is just astonishing. It’s been a while now since Gamescom 2017 finished, but we can say that we are still under the impressions from exhibiting at the show.

What are our impressions after it? – “Hooooly sh**! That was awesome!”
The press loved the game, the players loved the game, and we love both the press and the players! “I Hate Running Backwards” was a success, at least in the terms of the feedback we got, the coverage in the press after the show ended and the awards that we won.

We were present on both the business and public halls of Gamescom!

Being a part of the Croteam Incubator initiative, we were present at the Indie Arena Booth in Hall 10.1 where Croteam reserved a spot for us along with the other studios from the Incubator.

But there are also some other news: Devolver Digital are officially the publishers of the game!

And with Devolver as the publishers we were also present at the their booth. And that’s where we got to present the game to a lot of the media that were at the show. We already heard back from some of them and they expressed their excitement over the project and that they will closely follow the development process of the game.

A BIG THANK YOU!

We had a chance to showcase the game in front of a wider audience which is something that we last did at Reboot InfoGamer 2016 in Zagreb, at least when we’re talking about a larger public. Plus we gathered a bunch of e-mails from players that were more than interested to get the game once it is released, as well as players that were interested of doing beta testing before the game goes live. And there were people returning each day just to play another session of IHRB and some even saying that it was the best game they played on Gamescom 2017! You can only imagine what that means to us and how excited that gets us!
We would like to use this opportunity to send out a massive THANK YOU to all the players and to all the members of the press that visited us at Gamescom and played “I Hate Running Backwards”. Your feedback and reactions to the game is a driving force that will keep us moving forward in development and we would like to nurture that relationship.

We strongly encourage everyone to communicate with us and other players interested in IHRB through our Steam Page, that went live yesterday!

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STEAM PAGE IS LIVE?

Yes it is! You can add the game to your wishlist and get the latest news regarding the development of the game there as well. Tell your friends, tell your neighbors, tell your girlfriend, your boyfriend, grandfather and grandmother! Tell your brother, your sister and your mama too!

You get the picture ;)

AND THE WINNER IS…

…well, we are! One of the winners that is. Can you see our ego rising?
Here’s the thing: There are usually a bunch of media outlets present at Gamescom and one of the media that were present at the show decided to give their “Best Indie Game of Gamescom” award to our game – I Hate Running Backwards! So we would like to use this chance to say a big THANK YOU to the people of GameGeekz.eu for giving us the honor of being their preferred indie game of the show. This means the world to us and lets us know that we are on the good way to create something really special and fun for everyone!

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WHAT HAVE YOU BEEN UP TO?

Well, we have been all Rihanna like and just work, work, work, work, work!
We made the in-game UI a bit more cartoony, animated the icons when the players fire their weapons, added control hints so players never lose track of the control scheme.
The Aztec Jungle level has been completely re-textured, along with the Scorpion King and Scrap Jack. We still need to do the same with Lava Golem and Biomechanoid bosses.
We also added a cool looking slow-mo effect on player death so that the other player will know when he/she is left alone for the next 99 meters.
Oh and since the game is very difficult at the moment, we made the game a little easier, at least for the first loop. But don’t expect to survive for too long on your first run ;)
The work on the last Greek-ish looking environment is being worked on, along with the huge-ass final boss that is going to make you bleed. A lot.

There is still a lot more that is being done and we will report on that soon!

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I Hate Running Backwards
Platforms
Windows, XONE, PS4
Developer
Binx Interactive
Engine
Unity
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Latest tweets from @binxinteractive

Another #screenshotsaturday is here, showing crystal cave inside our deep mine and Sam Stone shooting his old loves… T.co

Dec 9 2017

Gnaar always keeps an eye on all of us! #IHRB #gamedev @Croteam T.co

Dec 6 2017

New #screenshotsaturday is upon us and Serious Sam is busy defusing #Kamikaze in his own style!! #gamedev #indiedevT.co

Dec 2 2017

Wrapping up this year's #RebootInfogamer 2017 we would like to thank everyone for playing our game and sharing your… T.co

Nov 29 2017

Last day of #RebootInfogamer 2017 getting closer to its end, today is your last chance to get your hands on… T.co

Nov 26 2017

Day 5 of #RebootInfogamer 10AM and everyone is already in their seat blasting everything up !! #gamedev #IHRBT.co

Nov 25 2017

Talking smack. Whatcha gonna do? #binx #games #talk T.co

Nov 24 2017

Always a full house at #IHateRunningBackwards stations! Come visit @RebootInfogamer and play #IHRB #gamedevT.co

Nov 22 2017

#RebootInfogamer Day 2 - Just can't get enough it!! Come beat the highscore to win a shirt ! #gamedev @Croteam T.co

Nov 22 2017

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