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Hypersensitive Bob is roguelike sky-platform crawler where Bob fights his myriad forms of allergies. Some extreme situations may require Lobotomy or Surgery - even Laxative may prove to be necessary for Bob's survival. Loot vaccine vials, discover crazy item combos & encounter waves of enemies.

Post news Report RSS Hypersensitive Bob update details

First update patch after launch of Hypersensitive Bob is now out!

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Updatebob

First post-launch update includes;

Adds

  • Added darkness music
  • Added bossfight music
  • Added manual reloading
    • (You may have to rebind this in options, if using custom mappings)
    • Removed non-directional attacking
  • Added new levels that might appear during run
  • Added more item visuals for characters
  • Added new enemy variations

Fixes

  • Fixed shuttle door opening delay on home scene
  • Fixed progress bar staying above black screen after exiting store
  • Fixed issue where player could die when entering shuttle and breaking game
  • Fixed some audio effects being too loud and not affected by options volume
  • Fixed issue where player reload indicator wasn't displaying correct time
  • Fixed Vaccine Machine info not displayed correctly
  • Fixed some cases where enemies could travel through boxes

Changes

  • Changed Antidepressant to Legendary tier
  • Added info how to unlock characters
  • Changed how music is played through game
  • Changed how invulnerability items work with new manual reloading
  • Reduced level change time
  • Reduced Bob and Bill reload time
  • Added info how to unlock characters
  • Changed enemy spawns on many levels
  • Reduced Lightning bee movement speed
  • Increased Gloomshroom attack delay slightly
  • Increased Porcupine attack delay slightly
  • Reduced Slimey health
  • Increased vaccine drops from chests
  • Reduced Porcupine projectile speed
  • Nerfed some waves on some levels


Townforest


For next update we're working with new content and some gameplay changes. We're thinking of changing diagonal attacking to be more easy, but still a bit unsure how that will affect the overall balance of the game. We have heard your feedback of this, but would like to hear a bit more. Would you like to have easier diagonal shooting, keeping it same, or no diagonal shooting at all?

That's all for now, have a good one!

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