In HYPERNOVA, an alien planetary system is in danger as its huge star Naidira is becoming increasingly unstable. Realizing that it is only a matter of time before an apocalyptic hypernova explosion destroys their entire planet Hadea, the Scynthians devise a plan to escape their planet and rebuild their civilization elsewhere in the galaxy.

Their salvation lies in an interstellar teleportation device. Unfortunately, the raw materials required to build and power up such a device have long been depleted on Hadea due to centuries of overpopulation.

The only place where they can gather more of these elements is on Hadea’s moon, Haya, an inhospitable world with a toxic corrosive atmosphere and inhabited by violent creatures. In a desperate, last-ditch effort to save their race, the Scynthians send an expedition to Haya to find a way to power the escape technology and save their culture from extinction.

Engage in a role of a Scynthian leader and make the first step towards saving the Scynthians from certain oblivion.

  • Explore the unique environment of Haya and discover different landscapes
  • Search for minerals that can be used to build and power up the Scynthian technology
  • Build a settlement that will allow the Scynthians to survive the harsh conditions on Haya
  • Grow the population
  • Unlock technologies in the tech tree
  • Build a tower defense system against the nasty Hayan creatures
  • Build and power up the Stellar Bridge - a teleportation device
  • Look for ancient relics around the moon
  • Find hidden creatures ;)
  • Leaderboards and achievements

Available now!

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HYPERNOVA: Escape from Hadea launch week is almost over. The release was quite successful, without any big problems or catastrophic issues. We are following the discussions on Steam and trying to improve the gameplay as fast as we can. The first update (ver 1.1) was released on Friday containing some bugfixes and improvements wanted by the community. Here is the changelog:


  • New options to rebind camera movement keys (Main menu)
  • Additional bindable keys (Insert, Del, Home, End, PgUp, PgDown)
  • Slightly increased max zoom out (first update)


  • Upgraded Vigilant (radar) capable of showing/discover basic 3 resources, even covered by fog
  • Automatic influence panel toggle - in relocation mode (on/off option)
  • Less population required for the first energy upgrade
  • Added mission goals info even if you do not start with the tutorial
  • Some tutorial improvements
  • Some more resources at start


  • A rare but possible glitch using the printer (Mothership, Armory, Printer)
  • Added a missing tooltip
  • Side panel with warnings could not open in time under specific conditions


  • Landing sequence visual improvements
  • Depleted resources will be a bit darker - easier to see that they are depleted


  • Half sync option in the advanced video options (Main menu)
  • Localization fixes

Hypernova 170906 093151

A nice screenshot for your eyes...

We are proud of the fact that so far only one non-blocking bug has been found by the community. Of course we still have to do some balancing and improvements but so far everything goes well.

We also made a new gameplay action video that was added on our YouTube channel on the release day.


(NOTE: today is the last day to get the SPECIAL PROMOTION price)

That's it for now, cheers!

> Twitter > YouTube

DevBlog #3 - HYPERNOVA: How was the world created?

DevBlog #3 - HYPERNOVA: How was the world created?


When we entered the production stage of Hypernova: Escape from Hadea, we had to create a completely new world.

DevBlog #2 - HYPERNOVA: What is the story?

DevBlog #2 - HYPERNOVA: What is the story?


To save a race facing extinction could be a noble thing to do, but sacrifice another one along the way could be a bit problematic?

HYPERNOVA: Where it came from?

HYPERNOVA: Where it came from?


A long time ago, a small group of brave people started a journey to a distant world never seen before.


nice game!

Reply Good karma Bad karma+2 votes

Impressed by those nice colors, textures and models. Really nice environment.

Reply Good karma Bad karma+2 votes
ActaLogic Creator

Thank you ;) I'm sure we have a unique look and you will be able to distinguish our game from other of the similar type.

Reply Good karma+1 vote
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Latest tweets from @actalogic

RT @IndieDB: .@ActaLogic reflects on the launch week for its open-world planet exploration RTS, Hypernova…

Sep 13 2017

RT @Neodyinamite: Welcome to my Jar Jar colony in #Hypernova #letsplay @ActaLogic

Sep 11 2017

RT @Joel_Couture: .@ActaLogic's Hypernova is a funny, brightly-colored mix of Tower defense and RTS.

Sep 9 2017

RT @KyoAkiara: Heyo folks, my review for #HypernovaEscapeFromHadea by @ActaLogic is done. #indiegame #Review

Sep 9 2017

RT @VoidfoxTV: I'll be streaming some new #indiegames this aft and tomorrow! Including: #XmorphDefense by @EXORStudios #hypernovagame by @ActaLogic

Sep 9 2017

RT @Frazzz101: @ActaLogic brings a beautiful and charming title HYPERNOVA: Escape From Hadea to life and it is an outstanding RTS!

Sep 8 2017

RT @LostScarf: Hypernova: Escape from Hadea by @ActaLogic is a slow, but fun RTS/TD. I recommend it. Why I made the video.

Sep 7 2017

RT @InvisionGameCom: ‘#Hypernova: Escape From Hadea’ Out Now on Steam @ActaLogic #gamedev #indiedev #gamingnews

Sep 7 2017

RT @_Shynn_: @ActaLogic Your game is very fun, congratulations :)

Sep 7 2017

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