In HYPERNOVA, an alien planetary system is in danger as its huge star Naidira is becoming increasingly unstable. Realizing that it is only a matter of time before an apocalyptic hypernova explosion destroys their entire planet Hadea, the Scynthians devise a plan to escape their planet and rebuild their civilization elsewhere in the galaxy.

Their salvation lies in an interstellar teleportation device. Unfortunately, the raw materials required to build and power up such a device have long been depleted on Hadea due to centuries of overpopulation.

The only place where they can gather more of these elements is on Hadea’s moon, Haya, an inhospitable world with a toxic corrosive atmosphere and inhabited by violent creatures. In a desperate, last-ditch effort to save their race, the Scynthians send an expedition to Haya to find a way to power the escape technology and save their culture from extinction.

Engage in a role of a Scynthian leader and make the first step towards saving the Scynthians from certain oblivion.

  • Explore the unique environment of Haya and discover different landscapes
  • Search for minerals that can be used to build and power up the Scynthian technology
  • Build a settlement that will allow the Scynthians to survive the harsh conditions on Haya
  • Grow the population
  • Unlock technologies in the tech tree
  • Build a tower defense system against the nasty Hayan creatures
  • Build and power up the Stellar Bridge - a teleportation device
  • Look for ancient relics around the moon
  • Find hidden creatures ;)
  • Leaderboards and achievements

Available now!

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The creation

This little creatures (well not so little) have DNA polygons. It all started from a simple Blob molecule of digital clay. The Creator (deity) instructed its minion artist to design and create this creature. To do this it was given a special tool called Zbrush. The artist already knew how it will form the blob, he just had to realize the idea.

7 creatures

The first concept

So it took months of painful puling and pushing that poor blob, using various sculpting tools. It took days, months even years to come up with the shape the creator wanted. The process was laborious but in the end the hard work has paid off. So the artist went on to his creator and show this little creature taking shape. Once the blob was formed to its glory. It was time for another tool. It was just a shell with no soul and function in this world. So something had to be done.

Xploder 1

Xploder 2


Because the formed blob still did not have a life of its own and was an organism too complex to live in this world, it was time to do something about it. So the artist took a hard look at the problem and decided to use another prophecy. 3D Coat was a perfect solution to this problem. The artist had to transform this blob into a much simpler surface. Such that could easily live in this new world and support its soul when brought to life. The surface had to be clean and easily deformable. It had to follow the blob shape yet be simple in its construction.

Xploder 3


The creator still wasn’t happy. “There is no color” said to the poor artist. So the artist was given the task to make the creature feel more lifelike. “But how would he do that” he said to himself. Once again he had to resort to the ancient wisdom of the ancient Maya. Maya was believed to be the most powerful and versatile tool of them all. So the idea was simple. The Artist had to paint this simple creature surface. To do that he needed to create a paintable surface like a sheet of paper foiled around an object. So here comes the UV creation. Once that was done it was time for another solution.

Xploder 4


The artist had to do some magic and use an ancient almost forgotten wisdom to make all the blob details appear to look the same on a simpler surface. By using Maya he transferred details from the blob mesh to a surface made in 3D Coat. This magic gave to the creature a new look to be indistinguishable from a blobby creature in all its glory. Additional sheets have been created, such as normal maps and ambient occlusion. This sheets will help painting the creature and adding more details to pop out in the real world.

Let there be color

The prophecy once again foretold to use 3D Coat. Ancient wisdom always knew best tools for the job. So the Artist obeyed the prophecy and began to add some colors to the creature.

      1. First he had to apply a base color and define different parts of the creature. It looked flat and lifeless. So a gradient was applied to the overall form.
      2. It was much better but still boring to look at first. So he decided to add some more details and break up its surface by adding some life to the colors.

        Xploder 5 1

      3. It was still not enough to make it look more interesting and additional details have been added. Pores, wrinkles and some more shadowing in the corner of its mouth and arms.
      4. In the end a special ambient occlusion layer was added and more details to the eyes and other smaller parts of the body. Bringing out lifeless eyes was the key component to make the final look.

        Xploder 5 2

The creature almost looked alive.

Xploder 5

The birth

Once the Creator approved the colors and form it was time to put this magic trickery into Unity. A universal creature world where everything comes in to life. It was still necessary to make it move but that will be another story.

Xploder 6

Xploder - final


Creatures in action

Available now on

That's it for now. Thank you for reading, cheers!
- Darko.

DevBlog #4 - HYPERNOVA: Launch week?

DevBlog #4 - HYPERNOVA: Launch week?


After a year and a half of development we finally launched HYPERNOVA on Steam. Check it out!

DevBlog #3 - HYPERNOVA: How was the world created?

DevBlog #3 - HYPERNOVA: How was the world created?


When we entered the production stage of Hypernova: Escape from Hadea, we had to create a completely new world.

DevBlog #2 - HYPERNOVA: What is the story?

DevBlog #2 - HYPERNOVA: What is the story?


To save a race facing extinction could be a noble thing to do, but sacrifice another one along the way could be a bit problematic?

HYPERNOVA: Where it came from?

HYPERNOVA: Where it came from?


A long time ago, a small group of brave people started a journey to a distant world never seen before.


nice game!

Reply Good karma Bad karma+2 votes

Impressed by those nice colors, textures and models. Really nice environment.

Reply Good karma Bad karma+2 votes
ActaLogic Creator

Thank you ;) I'm sure we have a unique look and you will be able to distinguish our game from other of the similar type.

Reply Good karma+1 vote
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