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Hyper Gauntlet: The Legacy of Nozzlethrust III is a manic-paced arcade first person infinite runner influenced by Super Hexagon, BIT.TRIP Runner, Wipeout and Temple Run. Players control an invisible force in an abstract and minimalist arena, constantly hurtling forwards through gaps between blue and red obstacles. As obstacles are passed and the score increases, the player runs faster and faster. To help them in their never-ending race, the player can slow down time for a few seconds to dodge through a particularly tricky section. The game rewards you for making split-second decisions and never taking the easy way out. It is currently in Late Alpha stages, and will soon be entering Early Beta.

Post news Report RSS Speedrun Alpha 0.5 Released!

I've just finished putting the finishing touches on alpha 0.5 of Speedrun!

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Speedrun

Change log:

  • Added blue/red alternating colours to obstacles to make them easier to see.
  • Edited runs to generate half the amount of obstacles, but twice as fast.
  • Added a score multiplier! Pass adjacent to obstacles to increase your multiplier. If you get hit or don't pass adjacent to an obstacle, it resets to 1.
  • New GUI using NGUI.
  • Moved next level text to the top to make room for new UI.
  • Tweaked difficulty - should no
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