Napoleonic Warfare
Holdfast: Nations At War is an online multiplayer first and third person shooter focusing on a combination of teamwork and individual skill. Take part in historic clashes on land and at sea waged by the most powerful nations during the great Napoleonic Era.

Fight On Multiple Fronts
Join the Navy
Experience what it’s like to be a crew member on board a military sailing ship. Raise the sails, fire the cannons, test the water depths and cooperate to keep your vessel afloat!

Enlist in the Army
Work with your comrades to storm enemy fortifications or support the fight from the rear with artillery fire. Keep the line steady in open field battles and lead your men to victory!

Class System
Play as a Captain, Sailor, Line Infantry and more! Every class comes with its own traits and roles which are crucial for your team’s survival. Holdfast: NaW’s order-based system allows for intuitive cooperative play where your ability to work as part of a team matters just as much as your personal skill.

Challenging Combat
Whether you are manning a cannon, firing a musket or swinging a sword, Holdfast: NaW's combat mechanics are easy to learn but hard to master. The game rewards player skill via a precision and timing based directional melee system.

Competitive Play
There will be plenty of chances for you and your mates to take on other groups in tournaments and fierce competitive events. Hone your skills because you can be sure that your opponents will too!

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Main Image

Sail off the starboard bow! This week we are leaving shore to take a look at one of the vessels that will be included within Holdfast: NaW at our Early Access release. This 2-Gun Schooner modelled after the ‘Axel Thorsen’, packs quite the unique and original design for a sail ship. While these vessels were primarily used as coastal patrol and harbour defence, under a good crew their powerful armaments can inflict serious damage on far larger warships.

While sailing around on the 2-Gun Schooner, one of our dearest developers did a great job at aiming his spyglass in the other direction. However, don’t your worry, he’s well suited for the Captain’s role. Three cheers for the good fellow!

The 2-Gun Schooner

This gunship is armed with two 46-pounder long guns situated on two rotating platforms at it’s front and back. These cannons are much larger than is common aboard a warship and so pack a tremendous punch.

Holdfast NaW - Chasing The French

With careful, diligent and tactful use of this ship, a good crew can have a significant impact in the game. Due to its size and lateen-rigged sails, this ship manoeuvres much more nimbly than the larger vessels so it can potentially leap into strike before dancing away from danger. One should never forget the devastating might of the 46-pounder guns under the hands of a good gun crew!

This ship will also be present in many of our coastal assault maps, making it ideal for destroying coastal defences before leading the landing party ashore.

Improved sailing mechanics

Each and every sail has an effect on how fast it can make the ship go and it’s turning rate. Lateen rigged sails will give you greater manoeuvrability while square rigged sails will give you better speed.

Square-rigged sails however, reduce your capability of sailing into the wind. This means that it would be best to lower them if you want to go towards that direction. Lateen sails are triangular in shape while square rigged sails are more rectangular.

Sails for each ship are grouped up and can be raised using the ‘W’ key or lowered using the ‘S’ key. The ship will gain speed according to the amount and type of sails raised rather than by direct user input. It isn’t like stepping on the gas!

To allow for even further control over a ship for those who wish to master the art of sailing you can raise or lower a specific sail group by using the number keys (1 to 6). For instance, one of our biggest ships has 6 separate groups of sail while the 2-Gun Schooner shown in this blog has only 3 groups.

We did this, of course, to give ship combat more tactical depth and to encourage competitive play to occur on our oceans as well. Under skilled hands, these ships will move gracefully through the water until the enemy fills them with holes of course.

Holes? Yes! Our ships are fully destructible with cannon shots breaking parts of the ship that they hit. Want to immobilise one of these gunships? Try destroying her mast to cripple her before boarding. Are the enemy cannons doing you damage? Break them!

Steering changes. Plans for future sailing mechanics

We also have plans on making the ships steer according to how far the captain's wheel or tiller is turned. This is because we would like to change the mechanics for ship steering to properly reflect steering an actual vessel.

You will press the ‘D’ or ‘A’ keys to rotate the captain’s wheel a certain amount of degrees depending on how hard a turn you would like to make. The ship’s wheel will visually turn according to the direction you’re steering towards. Much like the ship’s speed, this means that it will increase the complexity of the system to give players a chance to further increase their skills.

Harouti Islands

You’ve most likely already caught a snippet of the following map from the video of the 2-Gun Schooner. Harouti Islands is a naval only map which features several large rock formations and tropical islands that offer a great deal of cover. Make good use of these natural formations to outwit or flank your enemy.

Holdfast NaW - Harouti Islands

Thanks for joining us in the water! As we get inexorably closer to an Early Access release we are increasingly focused on finalising the game mechanics and assets needed to create a standalone quality release which we can then build on. Having firm foundations will mean we can push higher than if we attempted to rush something out of the door so thank you all for being patient with us.

Feel free to join in the discussion for the following blog here and tell us what you think.

Until next time, may good health be yours.

Once again thank you for all of your support from all of us on the Holdfast: NaW team,

- Peter, Andrew, Julian, Andreas, Nico, Cameron & Tassilo

Anvil Game Studios

Developer Blog 9 - Musicians! Pomp and circumstance

Developer Blog 9 - Musicians! Pomp and circumstance


Drum roll, please - We’re revealing the Musician class. This time around, we also coupled it with some in-game footage to give this class the proper...

Developer Blog 7 & 8 - Voice Acting, Line & Light Infantryman

Developer Blog 7 & 8 - Voice Acting, Line & Light Infantryman


Have a listen to a variety of orders, cheers, taunts and roleplaying shouts or a look at the line and light infantryman classes!

Developer Blog 5 & 6 - Classes! Infantry Officers, Marines & Sailors

Developer Blog 5 & 6 - Classes! Infantry Officers, Marines & Sailors

News 1 comment

Lead your men to victory or sail the high seas aboard ships of war with the Officer, Sailor & Marine classes in Holdfast: Nations At War!

Developer Blog 4 - Fort Imperial. Coastal siege

Developer Blog 4 - Fort Imperial. Coastal siege

News 2 comments

Inspired by a historical fort built during the 1600s by the great military architect Vauban, Fort Imperial is one of the coastal siege maps playable in...


Nit meant to be a douchebag here, but isn't this just mount&blade; napoleonic wars with a graphics update, and if it isn't, would a dev care to explain the difference?

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AnvilGameStudios Creator

Feel free to join our Discord server for a chat.

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Will there be a mac Version?

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AnvilGameStudios Creator

We’re focusing on targeting the PC platform for the game’s initial release. We will, however, be looking into Mac and Linux as well.

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Man I am already excited to play this! They better have both singleplayer & multiplayer!

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Looking good.

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This looks great.

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Holdfast: Nations At War
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Latest tweets from @holdfastgame

Sail off the starboard bow! Take a look at the 2-Gun Schooner, a naval map and new sailing mechanics in this blog.…

May 21 2017

Line and light infantry on one of the desert scenes in Holdfast: Nations At War. More maps are currently in the wor…

May 20 2017

Drum roll, please - We’re revealing the Musician class. Fifers, drummers, violinist and in-game footage inside!…

May 14 2017

Quick-footed skirmishers. The 93rd Sutherland Highlanders. #screenshotsaturday #gamedev

May 13 2017

Check out our latest developer blog for a look into the line and light infantryman classes for Holdfast: NaW.…

May 7 2017

The Baker Rifle. A firearm to compliment a class we have yet to reveal for Holdfast: NaW.

May 6 2017

Have a listen to some of the orders, cheers, taunts and roleplaying shouts in our latest developer blog!…

Apr 30 2017

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