Introducing our new gamechanging tactical mode. Pause the game, plan and queue your soldiers actions and combine their skills! Over the past couple of months, we were also able to implement our new UI, improve the AI and add new enemy types. We created a few levels and were attending the Central European Games Conference (CEGConf) with our own booth.
New features:
- Tactics mode
- Enemies:
- Spitter (ranged attack)
- Worm
- Sloth - UI
- Soldiers:
- Commando
- Sniper
- Medic
- Spotter - Skills:
- Cluster Rocket
- Stun Ray
- Dash
- Shotgun-Burst
- Heal
- Pheromone Bomb
- Mine
- Shield - Teleporter
- Numerous Environment Assets
Screenshots:
Trailer:
During the next months we will create a tutorial, several levels and release a playable public demo.