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Hikikomori No Chuunibyou is a pseudo 8-bit platform-adventure game with beat-em-up, puzzle, and stealth elements. With its storytelling directing the player through open-ended levels, progression through each stage requires usage of parkour-like abilities and martial-arts techniques.

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Description

This is some footage I took of myself playing around with the progress and changes I’ve made with my current project, Hikikomori No Chuunibyou. Like all of my other games, I’m developing it entirely on my own.

Hikikomori No Chuunibyou is a pseudo 8-bit platform-adventure game with beat-em-up elements to be released for PC. Its story reminisces about my endeavors in local bands and skateboarding during my time as a high-school student, translating them into a retro-styled game through levels I’m designing based on those experiences while reminiscing in a fairly abstract manner.

Also, this all sounds quite cheesy but some of my reasons for the revamp are my recent interest in Durarara and a second run through the White Album anime. The other reason is that I realized it would be easier to create a more hypnotic ambience through the main character reliving those past experiences in an almost hallucinatory manner as a more accurate expression of the bits of strangeness that have occurred in my reclusive mind to dive further into the hikikomori and chuunibyou themes, rather than setting the game during the time period of those past experiences.

More to come!