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High Strangeness is a hybrid of 8 and 16 bit games - a 12 bit adventure. The inspiration of the game comes from many Action-Adventure and RPG games of yesteryear. The game's core ability is to switch between 8 and 16 bit worlds and the player uses their generational differences to solve puzzles and explore the universe. Throughout the game your pixel art perspective of the world will be interrupted by visions of watercolor illustrations that shed some light on your mysterious surroundings. The chiptune soundtrack by Dino Lionetti and Rich Vreeland backs up the aesthetic of the world and sets the mood for strange happenings.

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High Strangeness
High Strangeness
High Strangeness
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High Strangeness
Platforms
Windows, Mac, Linux
Developer & Publisher
Barnyard Intelligence Games
Engine
Unity
Contact
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Release date
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Style
Genre
Adventure
Theme
Fantasy
Players
Single Player
Project
Indie
Boxart
Boxart
Statistics
Last Update
Watchers
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