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Hey! I just wanted to show you a bit of the work that goes into making textures for the environment.
Posted by Reto.KenSolo on Jun 28th, 2012
By Reto.Dave, Environment/Props/Concept Artist
Hey!
I just wanted to show you a bit of the work that goes into making textures for the environment.
The diffuse texture I’m gonna show you here is for the old destroyed bridge at one of the new crossings in the ‘Town’ map (also often referred to as ‘Medium French Village’).
I started out modeling some stones in zbrush, then I arranged them in XSI and rendered out a normalmap, heightmap and an ambient occlusion map. I’m gonna use the ambient occlusion to kind of fake dust and dirt that has settled around the stones.

I hope you have enjoyed this somewhat short blog post. I’ve got a bit of a fever going, so I’d better hit the bed. ;)
As always any questions just fire away and i will try and answer as good as possible :)
Regards Reto.Dave
This is really good! Very nice texture and interesting process to create it!