By Reto.Owleater, Character Designer
The Combat Badges are now made in 3D. They are still work in progress and some of them still needs more polish – others might change or be redesigned.
For now there are no difference between the Badges for Axis and the Badges for Allies. Instead we chose to make the individual badges quite different from each other to make them more distinct and easier to spot when the Combat Badges are viewed in small size.
The design has changed a bit since the concept sketches to make them feel more like something from the WWII era in look and symbolism.
The Badges Shown are the Bronze Badges and Silver and Gold will follow.
(see all Combat Badges can be found on the wiki: Wiki.heroesandgenerals.com )
Each Badge was sketched on paper and then the parts were separated into what could be done in Zbrush and what had to be modeled in XSI.
In Zbrush all parts are subdivided and brushed to final shape.
The final elements are collected in a scene in Zbrush and adjusted and assembled to match each other.
Color is then painted on where shadow and dirt is needed to give the badge an old look. And on top of that a material (bronze in this case) is created and applied to the object before the final rendering.
The different renderings of light, color, depth etc. are finally put together in Photoshop to create the final image.