Join the ranks of soldiers in the American Army or the German Wehrmacht. Fight online with your friends and against your foes. Fight to become a war hero or rise through the ranks to command the armies of nations. Every man's actions has consequences for the outcome of the war.
Read how our Lead Sound Designer, Reto.draebesmoelf, spends his day before and on the job.
Posted by Reto.KenSolo on May 31st, 2012
[6:19 AM] The alarm clock tells me it is time to get up. I disagree but get out of bed anyway.
[6:50 AM] My wife leaves for work and before I wake up the kids I quickly check my mails.
[6:55 AM] Time to wake up the kids. The young ones should be easy to get out of bed today as they both have activities at school and kindergarten that they look forward to. Their older brother is struggling but manages to get out of bed too
[7:45 AM] Taking the young ones to school and kindergarten.
[8:10 AM] I find a seat on the train and begin working. Yesterday at work I created some sounds for Reto.Colding’s swimming animations that I am not quite pleased with. I need to find some better sounding source material in my sound library. I should be able to do that within the next half-an-hour that the train ride lasts.
[8:50 AM] I arrive at the office with the new source material that I need to create the swimming sounds that I have in mind. But before I continue to work on the sounds it is time to check mails.
[10:39 AM] Looking at the clock for the first time. Even though the new source material is far better than the material I had yesterday, the swimming sounds are giving me a hard time. Sometimes when you cut up sounds of water they end up sounding artificial and need quite a lot of work in order to sound good.
[11:58 AM] Lunch is ready.
[12:24 PM] Back working on the swimming sounds.
[1:14 PM] I move my two assault teams on game.heroesandgenerals.com and start a battle.
[1:32 PM] After loosing the battle it is back to work. I need to adjust some of the sounds in the action game.
[3:03 PM] Talking to Reto.Lord about which sounds we should have in the strategic part of the game and how they should work. It is something that we have discussed before and we now have a plan of how it should work. We may have to adjust the plan a bit once the sounds have been created and put into the game.
[3:29 PM] Reto.Lord needs a looping test sound for when troops are moving on the map.
[3:57 PM] Checking in the test sound for Reto.Lord to use and then continuing to work on the swim sounds.
[5:13 PM] Leaving the office. I think I need to concentrate on a new task tomorrow not having anything to do with water sounds.
[5:23 PM] Going through my ‘Audio Tasks’ document on my way home.
[6:05 PM] Home just in time for dinner.