• Register

HERO is an Adventure-Puzzle game in which you, the Hero, venture out to the end of the world to relight the sun.

Post news Report RSS Update #1: Capes and Glory

Newest info about the progress I have made so far in the development of HERO.

Posted by on

Introduction

Hia guys, once again!

Sorry it's been so long - I took a week-long vacation, which meant a week away from my primary computer... no development :( But I'm back, so let's get ya'll up to date with what I've been working on!


Simple Animation Example

Capes and Glory

First off, I've added an awesome cape to the Hero! Seems all hero's should bear capes, yes?

The Hero's capeThe cape in all it's glory


It's certainly not perfect - I haven't set up collision with himself so it kinda floats through his body sometimes... however, it's a good start.

I have also thought of several ways this cape could be turned into gameplay - mainly as a form of transportation between biomes. My current thinking is to have a short action sequence/gameplay when you travel, aka turn cape into glider to leave plains, to magic carpet to leave desert, and even using it as if your bull fighting with the giant, making him ram into columns to break out of the mountain. The sky's the limit!

Hero Sketch
A quick sketch of the magic carpet's magic


Solidification of Gameplay Style

One thing my vacation allowed me to do is so simply stop and think - what do I want my game to be about. The answer, is adventure. I want to feel like when your leaving your home, your going on a grand adventure. This should become a major theme in HERO - traveling unknown lands and meeting strange people. I'm getting a good deal of ideas from novels like Lord of the Rings, Narnia, and so on... these books create a feeling of excitement and joy and something very special. And I want to capture this in my game.

Also, I've been playing UNDERTALE recently: I think having a bit of quirkiness could be fun, if done correctly. We'll see, I guess.

New Caves

New Stuff

Here's a quick list of new features I've added! This time around it ain't much, since I've been focusing on design...

  • Paintings - you can lift paintings from their wall with your staff... sometimes they reveal something underneath!
  • Locks and Keys - lift keys into their locks to do stuff!
  • Birds - added super birds that fly in a V in the distance
  • Started better caves
  • Started working on a snow mountain
  • Magic Carpet: Currently reacts with environment in a very simple way
  • Cape - added simple simulated cloth to character
  • Custom sun - added a special sun object that is separate from the skydome
  • Debug mode: Lets me zoom around the map really fast so I can edit the game faster
  • Houses: Added the beginning of the village houses
  • Sandbox World - For me to just play around

Paintin' like a prooo
Paintings are Interactive! The future is now!

Key and Lock
Simple Lock and Key Mechanic

Lore's Importance

One thing I enjoy a lot in games is the lore, the history of the world. I know for a fact that the lore will not be a gameplay mechanic, nor will it affect the game itself... not everyone likes lore, and this isn't a lore game.

I'm thinking that embedding lore and stories into the world itself would be fantastic... I'm thinking of breaking my "no words" rule and creating books or scrolls with history, that the player can piece together to understand why everything is the way it is.

Snow
New Biome: Snow! (Which will lead to the Giant's Den)

And That's That

Alright guys, that's enough for now. Sadly haven't gotten much physical stuff done since most of my work in the past few weeks has been on design and sketches and such... more on that later! I'm thinking I'll be posting my next update in a month or so, along with actual footage of the gameplay itself.

Please watch, and follow me on Twitter! I also have a Blog! Thanks so much for reading!

Post comment Comments
Guest
Guest - - 688,627 comments

:^)
Looks good

Reply Good karma Bad karma+2 votes
Wubberton
Wubberton - - 2 comments

It needs some water for atmospheric value, even if just in the background. I really like the snow though.

Reply Good karma Bad karma+3 votes
joshcamas Author
joshcamas - - 13 comments

Interesting idea. Do you mean water as in a lake?

Reply Good karma+2 votes
Wubberton
Wubberton - - 2 comments

The water could be an ocean. Even if you put it in the distance it would make the world seem more vast.

Reply Good karma Bad karma+3 votes
joshcamas Author
joshcamas - - 13 comments

I'll look into it! Thanks for the feedback!

Reply Good karma+1 vote
Guest
Guest - - 688,627 comments

that's look is copy jorney video game ps3 :D

Reply Good karma Bad karma-1 votes
joshcamas Author
joshcamas - - 13 comments

I have gotten ideas from Journey, but is not a copy - if you have ideas to make it look more original that'd be awesome ;)

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: