Do you enjoy hack-n-slash but longed for a bit more? Maybe you like city builder games but find them a bit boring? Here is a different take on the same old styles of game. A hack-n-slash without loot or endless level grinding. A city builder without resource management. A game where you don't play an epic hero, but a humble shoemaker that must work together with villagers to defend against waves of attacks. Build, upgrade, rotate and decorate the village. Each building adds unique abilities to you and your fellow villagers. Defend against waves of monsters intent on killing everyone. Do you have what it takes to survive?
Campaign map update, new achievement system and lots of fixes over the last week.
Posted by astralbyte on Nov 10th, 2013
Now that the game campaign map has several maps available to choose, it was time to do some work on player map progression. First up was new icons for each village map. These points now provide a clear indication of where the village is located on the road. They also give a quick indication of what maps have been completed and what maps are still locked.
So you’re not one of those people who reads the last page of the book first are you? Each map now must now be unlocked by completing the previous map. No more skipping ahead here.
Now that you know where you’re going, it’s time to see where you’ve been. Completed maps are marked with a coin icon and the current map star is moved. That isn’t really fun, so how about the other big change for last week…
Achievements seem to one of those things that you either love or hate. One would only guess that everyone hates grinding away to get some silly trophy. Or worse be forced to reply the game over and over just to find a small hidden pick-up. As such, we feel achievements should be fun and mostly stuff you’d get just by playing the game. There will be a few thrown in that are unusual but still fun to get. “Bearhanded” – Kill a bear without using any weapons.
The player can access the achievements screen from the pause menu. An in-game pop-up notice will appear on screen with a sound FX while in game.
The first ten achievements have been added to test the system. What fun or unusual achievements would you like to see in Heldric?
Being alpha means lots of bug fixes, additional features and long change logs. However, here are some of the highlights for last week:
If you haven’t done so already, please vote for us on Steam Greenlight. Every vote counts and we need your support! And be sure and stop by our forums and leave us your feedback on the game.