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Hearts of Oak: Conquest of the Seas is a non-commercial PC game being developed by PiratesAhoy!, and is to become the historical seafaring game to end them all! Fun, realistic gameplay on land and at sea, set during the Age of Sail, will provide extensive free play, exciting scripted storylines and intense multiplayer scenarios.

Post news Report RSS Hearts of Oak News 23rd May 2014

World Map concepts, Spanish gold, a behind the scenes look at a musical composition and more await you in our latest article...

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Welcome to another edition of our Hearts of Oak progress articles!

Each week*, we will bring you a summary of the latest development news, including work-in-progress screenshots and in-game footage, along with a more in-depth look at featured content.We've got a couple of new items to share this week, along with a few more from recent months that we couldn't fit in the previous article.

Engine Development

- World Map prototype; Captain Murphy and Armada

This is a basic concept for a functioning world map for the game, which could be used to travel quickly between islands.Using a high-resolution image of a contemporary Caribbean map, we were able to create a scene much like a chart table in a cabin... just a bit bigger!

In this video, we show off some placeholder 'tokens' which could be used to represent the player's ship and other ships on the map, as well as a fort model.The idea is to change the ship model depending on the type and size of ship it represents, and the token bases will have different colours to represent the nationality.Below is another design concept for how we could represent nationality on the token base:

(Yes, that IS one of the World Map ships from PotC: New Horizons. Remember, it's just a placeholder.)

3D Models

There are several sub-categories of 3D assets to cover here, so below we'll list various types of assets, what they're called and who made them.

Architecture

- Fort tower; Wedori
Here's an excellent stone tower perched on the end of a harbour pier, complete with a spiral staircase.

- Warehouse; Wedori
Alongside the tower above, here is a highly detailed warehouse featuring a full interior. That's a lot of barrels inside...

Terrain

- Beach textures; Wedori
Using some clever material settings and textures, Wedori has been busy working on some realistic beach textures that bring the landscape to life.
These create the illusion of depth and immense detail without wasting polygons, to make a flat surface seem rough and weathered.I think you'll agree the results speak for themselves:

Ships

- Endeavour progress; ODemuth
ODemuth has been doing a lot of work on the interior of his Endeavour recently, and below you can see a cut-away section of the ship that shows off the details he's managed to include so far.The captain's cabin in particular has been given a beautiful floor!



- St Albans texture work; ODemuth

The St Albans continues to evolve, with her textures being tweaked to more closely resemble a contemporary Royal Navy paint scheme.In these images, you'll also notice shadows being cast on the sails, which are visible from both sides.

Scenery

- Carts; Killick
Here's a selection of carts that have recently been made, including an open cart, one with closed sides, and a wheelbarrow.

- Coins; Wedori
Gold! Yes, these are accurate 3D models of gold coins; Spanish escudos, to be precise.Below is an image from a modelling program showing several eight-escudo coins:

For a larger image showing half, 1, 2, 4 and 8-escudo coins in the engine, click here.And did you know: the term "doubloon" comes from the Spanish "doblón" (double), referring to a two-escudo coin.

Music

To give you a taste of what's to come, we're showcasing an original track in each article, produced by one of our talented composers.Last time, we showcased "Post Captain's Lullaby" by Flannery, and this week we've got a little more about what inspired the track and how it was made.

This YouTube clip of a performance by "The Itinerant Band" was discovered by Post Captain, and shows the original tune:

Flannery recently contacted the band to find out what the tune was called, and here's an extract from their response:

The tune being played is called "Childgrove." It is an old English country dance tune, dating from around 1701. It was originally published as part of an ongoing collection of dance tune books published by John Playford and his descendants titled "The English Dancing Master."
The Youtube video rendition was an adaptation of an arrangement that we recorded on our CD "The Road Out of Town" and you can hear a clip of the full recording on our distributor's site here: Cdbaby.com


Below are Flannery's thoughts of this piece of music, and how he composed his own unique version of it:

Flannery wrote: I immediately fell in love with the theme of it, and the whole dramatic and theatrical aspect of it grew instantly to the idea you have heard so far.
I plan to make it a little longer, and I have a few other themes that will intertwine with what is there now - but that's how it all came to be.

I had no original name for the piece though - as the YouTube clip never mentions this, and Post Captain himself did not know.
But I kind of like the name I gave it. Even though it bears Post Captain's name, and it felt like a way to give him credit - it also has a more deep, and creative meaning to it I guess...

I just pictured a lone ship sailing - a small naval ship - where its captain (or Post Captain) feels safe in his quarters, and is about to go to bed - blowing out the candle lights...
This is the intro part with only the dulcimer alone. Kind of merry and light on its feet.
But as the lights go out... a dark shadow is barely visible in the wake of the unsuspecting ship... a pirate ship glides out of the mist - closing in on the naval ship.
This is the dramatic tone of the cellos and bassoons - and from this point on the music kind of speaks for itself - it's the chase, being caught, boarded and defeated.
Hence there is a kind of ironic and sarcastic tone in the name "Post Captain's Lullaby".
At least that's how the music comes to me in pictures while I compose. It's writing a story with tones and emotions.


Stay tuned for more original music next week!

Vacancies

We still have a few high-priority vacancies that need to be filled to help us make further progress on the game:
- Character modellers (and other 3D artists)
- User Interface artists
- Texture/shader artists
- Engine programmers/scripters
Remember, we're a volunteer community and we can't make this game happen without your help!
Do YOU have the skills and the enthusiasm to fill one of these roles? Head on over to our recruitment forum and introduce yourself!
Do you know someone else that might be able to help? If so, please point them in our direction!
Please note: this project is NON-COMMERCIAL and so we are not offering payment to team members.

In Other News...

- New Horizons Build 14 Beta 3.2 released!
In case you missed it, fans of our popular mod for Pirates of the Caribbean will be pleased to hear that we have a new update now available.You can download the mod right here: Moddb.com
To read more about the new version and its content, take a look at the release article here.

- GOG campaign for PotC and CoAS
Have you always wanted to play one of our excellent mods, but never been able to get hold of the games needed to make them work?
Well, this might be our best chance at making legitimate digital versions of PotC and CoAS available online.
All you have to do to support us is vote for these games over on GOG. If either game gets enough votes, it might be considered for digital distribution on the site!
To vote for PotC (the game needed to play our New Horizons mod), click here.
To vote for CoAS (the game needed to play the Gentlemen of Fortune mods), click here.
For more information, check out our more detailed article.

That's it for this week's progress; we'll have more updates for you soon!
Don't know what the Hearts of Oak project is? Take a look at our Frequently Asked Questions for more information.
*Please note that while we're aiming to post a new article each week, we can't always manage this, but we will post articles as regularly as we can!


Post comment Comments
Jerikøh
Jerikøh - - 298 comments

Looks promising! tracking..

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hakn
hakn - - 541 comments

looks great time to pillage. But when is it based

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Pieter_Boelen Creator
Pieter_Boelen - - 1,106 comments

You mean the time setting? We're starting out with a 1700-1800 setting, but intend to add earlier and later periods in future updates. Eventually we want to have a Periods Feature similar to our PotC: New Horizons modpack: Moddb.com

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CaptArmstrong Creator
CaptArmstrong - - 22 comments

Specifically, the first time period will be set during the 7 years' war (1754/56-1763)

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Guest
Guest - - 688,627 comments

looks a bit late :( I was hoping for something similar to coas, middle 16xx

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CaptArmstrong Creator
CaptArmstrong - - 22 comments

we all have our favorite time periods, so coming to the decision was certainly difficult. However, this period allows us to reasonably include gameplay elements from both the early 18th century, when piracy was still common in the Caribbean, and the second half of the 18th century, when naval contests and colonial rivalries between the great powers were the conflict of the age. It's not perfect for everyone, but no time period is, so it's a decent compromise. But fear not, we will branch out to both later and earlier time periods after the initial one is complete! :)

Reply Good karma+4 votes
Pieter_Boelen Creator
Pieter_Boelen - - 1,106 comments

We discussed the time period at length, with everyone on the forum being allowed to vote on their favourite one. This is what we ended up with as the best possible compromise.

It is not perfect, but the time frame is not very relevant. Getting a working base game made is the most important. Once that is done, content for other periods can easily be added.

Reply Good karma+2 votes
Neo_Blue_PT
Neo_Blue_PT - - 11 comments

It looks very promising, congratilations!

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Argeomer
Argeomer - - 5,578 comments

this is GOOD!!! :D

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Homoeructus
Homoeructus - - 12 comments

Loving every bit of it. Can't wait to put my hands in some of that Spanish gold... and return it safely to Spain, of course :P.

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Pieter_Boelen Creator
Pieter_Boelen - - 1,106 comments

What kind of a pirate does THAT!?!? :-P

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Flam1ng_Dem0n
Flam1ng_Dem0n - - 138 comments

And I can't wait to get my hands on some Aztec Gold.

*pauses*

Wait, are you saying there won't be any Aztec Gold?! What kind of Pirate game is this? You can't just make a sea faring game and NOT have Aztec Gold in it. Geez.

Guess my plans for becoming a Skeleton Pirate are gone. XP
Darn filed again and in the wrong cabinet too.

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Pieter_Boelen Creator
Pieter_Boelen - - 1,106 comments

Hey, who said we won't have Aztec gold!?! In fact, the person who made those Spanish coins has already mentioned on our forums that he also intends to make Aztec ones later on.

While we're not focusing on adding fantasy elements straight away, those will be a part of various storylines and sidequests once we get to making those. So don't count it out yet. ;-)

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KyrDerz
KyrDerz - - 133 comments

I have couple of questions, are you making a port of PotC: New Horizons, what I mean by saying that - will it have the same feel?
Is it going to be a dynamic economy with different currencies, more like a game about pirate simulation, some kind of oblivion (or skyrim if you prefer) of piracy?

By the way, didn't you consider to for charge it? To repay for your hard work which is a lot?

This is great, I still play PotC: New Horizons and probably will till I finish it 140%

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Pieter_Boelen Creator
Pieter_Boelen - - 1,106 comments

We will make use of everything we have learned while making PotC: New Horizons, but Hearts of Oak will not be the same game with better graphics. The intention is to do better on ALL accounts and not just on the "flashy aspects".

There definitely will be a dynamic economy, but we haven't considered different currencies just yet. That could make for more of a hassle in gameplay than would be considered fun, so we'll have to see about that.

We never did intend to make this a commercial project. We've thought about it on occasion, but dismissed the idea pretty much straight away. We're just doing this for fun. "For the fans, by the fans", so to say.

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hazggard
hazggard - - 2 comments

Hi! I'm a french youtuber and would like to know if it is possible to make a video to present your game. If yes, how can I have the game ?
thanks :)

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hazggard
hazggard - - 2 comments

my youtube channel here : www.youtube.com/user/hazggard

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Pieter_Boelen Creator
Pieter_Boelen - - 1,106 comments

At the moment we do not have anything released just yet, but we are hard at work on a first Tech Demo to be made available in the foreseeable future.

You should post here Piratesahoy.net and join our Promotion Team. We want to make a new Development Trailer soon, so your help in promotion would be much appreciated!

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Homoeructus
Homoeructus - - 12 comments

Just wondering. Do you have any plans for interior customization of ships? I mean like different styles of decoration and furniture in the captain's cabin and such. Like different floor textures or choosing between a hammock and a bed.

I was thinking something like crib customization in Saints Row 2, in wich you could choose between three general styles (cheap, classy and pimp) for the place and then you could change some specific elements of furniture like table, TV or bed.

It's a very minor feature that may not be worth the trouble but it could be cool.

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