Hearts of Oak: Conquest of the Seas is a non-commercial PC game being developed by PiratesAhoy!, and is to become the historical seafaring game to end them all! Fun, realistic gameplay on land and at sea, set during the Age of Sail, will provide extensive free play, exciting scripted storylines and intense multiplayer scenarios.
After updating to Unity 5.1.0f1 Beta we had to wait for some updates to come out for the water. Here are the results of the latest patch to Suimono water system.
cool, move on.. something is off in the whole picture,the whole atmosphere maybe, but if only for the water I like the waves and colour and all.
Ignore the terrain and the rocks and such. They are just there to test the waters shoreline update system. None of it is PBR or even close to being usable in game now.
yeaa i guessed as much its a showcase, i'll forget the rest stuff. also sory if i was a bit of an *** in my post,, bad day..
Image makes me wonder. the waves are artificial right? like separated from the rest water physics? i guess it calculates the "deep" sea waves and adjusts the shore ones' height? meaning if its windy how are the shore waves?
thinking too much in to this >_>
The larger, global waves are normalized and the shoreline waves take their place at a certain depth (one that we can set). We can also control their height, distance apart, etc. We can hook that into the wind component so that they reflect current wind conditions as needed.
The waves and the water color and reflection look amazing, must be some hard work.
Still the brushing of the waves near the sand, it looks ok in the distance but close up it feels so artificial. it misses the natural randomness like in this picture: Tinyurl.com or this picture: Tinyurl.com
You're doing great work, and probably it's behind the scope of the project to make it that realistic, still just pointing it out...
That is a good point. We will look at some more randomization in that respect. Thanks for the suggestion!