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Hearthlands is a real-time strategy game in which you take a role of a king in your own medieval/fantasy realm. You can not control your subjects directly. Instead you focus on city-building, resource management, diplomacy, heroes, magic and other things a typical king deals with on a daily basis. The world of the game, maps, characters and opponents are procedurally generated.

Report RSS Status update May 1, 2015

Goblin and warlock random names, sewers, AI changes and stuff.

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This week I mostly kept working on AI changes and NPC-related stuff, and there's still quite a few things to do.


Goblins have their own randomly generated names, for example:

Orogock
Gorkur
Bragunk
Snoguk
Runkarak
Gibgulp
Snogulub
Bongang
Morgulp
Harrolog


Warlocks and dragons also have their own naming style (quite hard to read, but I kind of like it):

Igriflonazus
Losonirus
Epeblasus
Snithedosunus
Ziledus
Ezreflitus
Tladrorus
Slugegimusus
Zagatazus
Slizraxatimus


Kind of like in Majesty sewers (with boggers) spawn near your village as it grows. Boggers can't attack buildings.

Hearthlands


New option "Scarce resources" lets you start on a map with little-to-no natural resources.

Hearthlands


Units can now attack buildings. Here's an attack on a goblin village:


Hearthlands

(Click to enlarge)



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