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Hearthlands is a real-time strategy game in which you take a role of a king in your own medieval/fantasy realm. You can not control your subjects directly. Instead you focus on city-building, resource management, diplomacy, heroes, magic and other things a typical king deals with on a daily basis. The world of the game, maps, characters and opponents are procedurally generated.

Report RSS Status update January 9, 2015

Minstrels guild and a list of improvements for the upcoming 0.5 update.

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Not much in terms of graphics this week, but I hope will be able to get back on track with that next week.


Minstrels guild (a fame generating building):

Hearthlands



I've been focused mostly on various improvements and suggestions for the upcoming 0.5 update. Here are some of them:


- Clothes are required before boots (as an experiment).

- Overview window includes lore, magic and fame.

- City name, ruler name and title can be specified manually.

- All color combinations for the realm shield are allowed.

- Clicking on upper panel opens the respective window (Overview window for coins, magic and fame, Employment window for population and Research window for lore).

- Ctrl+S saves the game.

- Houses require more furniture and clothes and fewer pillows (+ some other balance changes).

- Storage yard window is arranged better.

Hearthlands



- Employment window can show only existing industries.

Hearthlands



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