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Hearthlands is a real-time strategy game in which you take a role of a king in your own medieval/fantasy realm. You can not control your subjects directly. Instead you focus on city-building, resource management, diplomacy, heroes, magic and other things a typical king deals with on a daily basis. The world of the game, maps, characters and opponents are procedurally generated.

Report RSS Status update February 20, 2015

Notifications, losing and (coincidentally) a giant skeleton.

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Apart from 0.5.1 update, this week I\'ve been working on some more improvements and tackled losing. I\'ve come up with the idea of "City reputation" which drops if your people die or emigrate, and if it drops to a zero - you lose. Not sure if it is exactly what we need, but we\'ll see. Problem with losing is that "Game over" screen should be shown at the right moment - before you understand that it is easier to just start over. It is tricky to find this moment in the game like Hearthlands.


Also I added a bunch of notifications to make sure you don\'t miss something important, like the shortage of food or available research. I should play the game for a few hours now to make sure notifications appear at the right moments and aren\'t annoying.

Hearthlands



And here\'s the skeleton boss! Can\'t wait to be besieged by an army of skeletons led by this guy.


Hearthlands


(Click to enlarge)




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