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Hearthlands is a real-time strategy game in which you take a role of a king in your own medieval/fantasy realm. You can not control your subjects directly. Instead you focus on city-building, resource management, diplomacy, heroes, magic and other things a typical king deals with on a daily basis. The world of the game, maps, characters and opponents are procedurally generated.

Report RSS Status update December 26, 2014

New resource types, a temple, a priest, new overview window and more.

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This week we continued to work on the next update, which will include some tweaks and improvements (a lot of which were suggested by the community) as well as new things.

Overview window slightly changed to include medicine as well as potential production and demand rates for food, alcohol, luxury resources and medicine (also apparently it wasn't working very well).

Hearthlands

Three new types of resources: lore, magic and fame (names may change).

Hearthlands

Lore is collected from houses by a librarian (the higher the house level is the more lore it generates) and can be spent on improvements. There'll be 3 or 4 categories of improvements. And each improvement will have 3 to 5 steps.

Hearthlands
(Click to enlarge)

Magic is collected from houses by a priest who works in the temple. Not sure yet what exactly magic will be needed for (spells?). Also you'll be able to build magic towers to shoot enemies with magic missiles for the cost of magic points. Yes, there are too many words "magic" in that sentence.

Temple is big:

Hearthlands
(Click to enlarge)

Priest is small:

Hearthlands

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Stay tuned and see you soon!

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