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HEART FORTH, ALICIA is a story-driven metroidvania/Platform-RPG adventure about a young wizard on her journey back home.

Post news Report RSS New Melee Combat Info + Media

Today we're taking the opportunity to have a new team member tell you guys a little more about melee combat in Heart Forth, Alicia, using a brand new gif to help explain things.

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Hi everybody!

Alonso’s taken a step back from today’s update to allow me an opportunity to introduce myself. I’m Andrew, and I’ve been helping Alonso over the last couple months with project management, marketing, testing, and all of the stuff that takes time away from working on the game. There are a few other exciting… odds and ends that I’ve been helping him with, but it’s a little early to talk about that stuff at this point. You’ll just have to trust that we’re working on some big things that I think you’re all going to love, and we can’t wait to let all of you in on them. Soon enough! Anyway, let’s talk about what you're actually here for: the game.

First up, the gif that I usually refer to as "Skelly Fight":

Alicia battles a pickaxe-tossing skeleton in the mines

Despite being a wizard, melee combat is a vital part of the way in which Alicia deals with her enemies. Alicia is more like a Gandalf-type warrior wizard than a traditional pure spellcaster archetype. With her enchanted whip in hand, Alicia is a nimble close-quarters fighter, capable of dishing out loads of damage as she runs (and jumps) circles around her target. You can see towards the end of this gif that Alicia uses a charged attack to lay down the finishing blow, which is the first of a slew of melee upgrades she'll acquire over the course of the game to help her take down enemies.

Speaking of enemies, skeletons like the one here are always a fun fight. The pickaxes they toss out aren't too much of a problem if you can keep your eye on them and make some well-timed jumps, but losing track of them or mistiming a dodge can lead to some serious hurt. Get in a room with two or three of of skeletons though, and you better be prepared to thread the needle between a storm of pickaxess if you want to escape unharmed.

Thanks for reading, and I’m glad to finally have a chance to introduce myself to everyone!

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ulrasor
ulrasor - - 226 comments

I love how smooth/floaty/tight the controls look. I'm really looking forward to this game, and I feel this a great write up for the combat.

Good job!

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