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Hawkwing will bring back RETRO SHOOT'EM UP GOLDEN AGE memories! Classic side-view 2D shooter like on 90's arcades & consoles!

Post news Report RSS Hawkwing DevDiary #5

Cosmetic and deep code changes made on Hawkwing this week!

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Hi, here comes what i was working on for the project lately!

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I worked on a CRT shader to include rounded shape like old school TVs.

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Then i tried to do a "16 bit like" boss intro shader, accidentally making this anomaly:

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:D

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And last but not least, i'm refactorizing a lot of code to allow difficulty setting to pass different values to entities/enemies.

Don't be shy to ask or comment, feedbacks are importants for me!
Thanks, hope to see you in a next DevDiary!
Greg.

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Guest
Guest - - 688,627 comments

Man this CRT effect looks great. Instant nostalgia trigger.

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LosGeekosStudio Author
LosGeekosStudio - - 13 comments

Glad you like it :)

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KennethDunlop
KennethDunlop - - 2 comments

The orbiting thing on the ship might be too distracting moving at that speed.

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LosGeekosStudio Author
LosGeekosStudio - - 13 comments

Do you believe it goes too slow? It's a module that shoot with you as you can see in Indiedb.com

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KennethDunlop
KennethDunlop - - 2 comments

I think it's too fast. Movement attracts the player's attention and they need to be able to focus on incoming enemies. A lot depends on how it looks in context in a running game, though.

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