Albert (a ghost) is unaware of his own state of mortality, that is, until Mya (a lively young teenager) comes along to ruin his day with the news. Together they crave for answers as to how Albert had died and why his life was cut so short. The problem? The Mansion in which Albert had once occupied, which should hold key to the answers he desperately craves, is due to be renovated. Albert and Mya must work together to get the workers out of the mansion any way possible.
I wanted to make the player think when interacting with an object. As a result I have added multiple interactions for each object. Each interaction has different levels of stamina cost and fear (dealt to the AI). The more unexplainable an interaction is, the scarier it’ll be for the AI.
Here is a video example of different interactions for the lamp, ceiling light and more:
To give the workers a bit more of a personality, I have given them some strength and weaknesses. In the case of the fear emotion, each worker have individual fears and guards (against fears). Some examples include:
The workers also have general strengths and weaknesses. At the moment they only have sense strength/weaknesses. In this example below, the worker has great eyesight but terrible hearing (as seen in the vision cone/hearing radius). This affects how the worker spots an object that has been interacted with, which the player must take into consideration.
Finally here is a video showcasing gameplay with the above features as well as many more.
A brief update that gives you an idea of what the story content will look like. An update on the gameplay will be coming soon along with a demo!
This update is a brief one that will focus on the “enemies” of the game, featuring the first type of enemy: The Workers, but more specifically their...
It’s been awhile since my initial announcement, but I have lots to share about the progress of Haunted Emotions in the coming weeks. This article will...
Announcement article for the upcoming game, Haunted Emotions, by Drafted Time Studio. The article goes into a little detail about each aspect of the game...
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