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Harvested combines elements of the survival, real-time strategy, and top-down shooter genres. The player must build and manage a settlement while defending it from hordes of enemies at night.

Post news Report RSS We Hired An Artist

Check out the first set of assets from the newest member of our team

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Alpha Screenshots

Sorry we've been quiet for a few weeks - a few (big) things have been going on in the background and we wanted to wait to announce them until we were ready to talk about them. Now, that time has come, and the first announcement we are making is the newest member of our team: Jake.

Jake has been slowly replacing art assets for a few weeks. Notice in these screenshots new trees, a new tileset, new walls, new Multis buildings, and more. Remaining assets will be continued to be replaced as development continues.

Previously, all art assets were created by Bret, Harvested's programmer - in addition to making the game much more beautiful, Jake's work will hopefully speed up development.

Jake's artwork will be available in our next public test.

Alpha Screenshots

Alpha Screenshots

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