They came for a new world… They found a slaughterhouse.
After a mysterious portal came crashing onto earth, colonists flocked through the void to establish a new civilization. Then, a few years later the portals closed, trapping the colonists on the planet Ceres. Before long, they began to wonder who, or what, sent the portal in the first place.
Inspired by the likes of Minecraft, Warcraft, Age of Empires, and the Tower Defense genre, Harvested is an action-adventure-RTS game that puts you in charge of defending colonies from indigenous creatures and an endless demon onslaught. Players must gather resources, explore, and fight through a controlled character while training workers and soldiers.
Hey everyone! A few days ago we posted about some updates we've committed to based on community feedback. Today we are releasing two of them: a new survival map based on community suggestions and new controls to adjust the game pace!
New Survival Map
Our new map, "Desert Plains," is a large, open space. You will find some resources on one side of the map - and some on the other. This challenges you to manage two hubs or live with limited resources.
The community has asked for more (and larger!) survival maps. This is the first, more will be coming.
Here are a few screenshots of what to expect:
One of the most frequent complaints we've been hearing about Harvested is "The character moves too slowly" or "the game is too slow-paced." We disagree, and optimized the pace heavily to fit what we considered to be ideal. However, we recognize that different players have different needs. So, we present to you: Speed controls.
From now on, you can quickly choose between 1x, 1.5x, and 2x speeds. We are happy to adjust these speeds in the future if pacing is still an issue.
We also added a pause button to this panel for good measure.
What's Next?
We have a few more updates coming your way in the near future: continued improvements to the main menu, a zoom feature, and at least one more survival map. Bug fixes are our top priority, but as the game stabilizes, we have more time to work on these improvements!
We hope you've been enjoying your first week on Ceres. We read every comment/review/post/email/etc. PLEASE reach out to us with your suggestions, issues, compliments, or just to say hi! We love hearing from you.
- Vashta Entertainment
You spoke and we listened. Learn about how we are addressing community feedback in our first major post-launch update!
Harvested has exited early access with the release of Story Chapter 3!
Learn about the final 3 missions in Harvested as we prepare for our full launch on March 20, 2021!
To kick off the summer we've overhauled an existing unit and building, added a new building, replaced the GUI, added quality of life features, rethought...
come on i can t buy it
are there is free version
There is no free version of Harvested, sorry!
i want download this game how!!!
I am currently studying games development and am trying to build up my CV, so if you would allow me to help you with anything you need for this project it would be greatly appreciated.
Thanks
Tried the demo, was eager to try this game as it looks like a lot of fun. Was disappointing right away. The "player" didn't follow the cursor, it was as if it was off track and moved further away as you moved around the map.
Also the tutorial didn't work, all it did was ask you to move around, explored the whole map, didn't tell me to do anything else.
Last options menu could use some work, there is no way to escape a current map, I had to close the game and restart it.
By didn't follow the cursor do you mean the player didn't rotate to face the cursor? This is an issue I haven't come across or heard of.
The tutorials were quick placeholder that will be replaced by story missions in the next release, but I'm not sure what you mean by not telling you to do anything else - once you reach the valley it should instruct you to gather resources, build, and then defend yourself.
The options menu definitely needs to be improved. There is a "Quit" button in the top right corner of the screen, but I have since realized what a terrible place that was to put it and it will be moved into the options menu soon.
Thank you for your feedback.
Yeah the player object didn't follow to where the mouse was at, and the farther right you went the larger gap there was.
Glad to know you are working on it and improving it. I'll watch out for a new release ^_^ If you need I can try and take a video and show you as well.
Looks like this is a resolution error - I think I've fixed it, thanks for your help.
Just released a new version a few minutes ago actually. Check it out and let me know if the problem persists - I'm curious about this. How is your machine? The only thing I can think of would be lag, but it shouldn't lag when you're just walking around.
I seem to have the same problem with 0.1.5.7 but i cant get into the game, I can only click the buttons in the menu by clicking to the left and i can't click play
This is definitely a resolution issue - sorry about this. I'll try and get a new build out with this fix soon.