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An Online Realtime Turn-based Tactical RPG


Harmonia Tactics aims to be a massively multiplayer adaptation of the turn-based tactical RPG with a sprinkling of RTS and a dash of Roguelike. Gameplay is no longer turn-based, but not quite realtime either. The mega-game also features a unique territory control mechanic in a procedurally-generated world that unites players against an ever-advancing dark force bent on conquering the kingdom of Harmonia.

Assemble Your Force

Create a party from eight basic character classes, each with unique strengths and weaknesses and an important role to play on the battlefield. Victory is only possible through superior positioning of units and clever use of class skills.


Outside of battle, players wander around in real-time using WASD and interact with one another, buy stuff, take quests, etc. When combat is initiated, a battlefield appears around the combatants and movement and actions within that area expend Stamina to execute. This has the effect of regulating the battle into a series of "turns" of 6-10 seconds each (depending on how fast your Stamina regenerates).


Download the Demo

The Harmonia Tactics Engine Demo is currently available for Windows or Linux (Mac version pending). It includes a few different scenarios to showcase the combat engine:

Tower War: Two teams. Two towers. Only one victor! In this Red vs. Blue game, guide your team to victory using superior teamwork and strategy. As the enemy's forces dwindle, target their tower to win the round! This mode is running continuously on the harmonia-tactics.com server, so join in!

Battle Arena: This is a demo of Harmonia's battle system, in the form of a 15-round arena. Defeat hordes of monsters, upgrade your team, and fight until your last breath! Can be played single player or co-op online (but you gotta host it yourself at the moment).

Cheesetopia (WIP): Single-player horror/survival adventure set in a creepy abandoned compound with a suspiciously rodential theme. Solve the mystery of the unfortunate inhabitants' demise! Also marvel at the game engine's event/dialogue/storytelling mechanics.



Download v1.5.1 for Windows:

Harmonia Tactics Demo v1.5.1 (Windows)

Download v1.5.1 for Linux:

Harmonia Tactics Demo v1.5.1 (Linux)

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Here's a quick review for everyone.

The game: Harmonia Tactics

Harmonia Tactics is an online adaptation of the fantasy tactical RPG genre with added roguelike and territory-control mechanics. Through a series of tactical skirmishes, players work to protect the kingdom of Harmonia from the invading forces of a corruptive phenomenon known as The Dissonance. They assemble small teams of soldiers from eight basic character classes and attempt to liberate regions controlled by the enemy, while defending friendly regions against hostile advances.

Fighting an Ogretaur in the swamp.  Screenshot taken from
Watch out for ogretaurs, they are serious business!

Bringing it to life

This project began its existence all the way back in 1995, as a single-player text adventure game written in QBasic. Over the years it developed into a standard command-line MUD, then into a quasi-graphical MUD with roguelike controls, then into multiplayer game with basic visuals, and finally into the 3D multi-character tactical RPG you see today. And we'd like to take it a step further, incorporating the aforementioned large-scale multiplayer campaign set in a complex procedurally-generated world engulfed in war.

http://media.indiedb.com/images/articles/1/182/181809/auto/a9SLu.png http://media.indiedb.com/images/articles/1/182/181809/auto/230SS.png
ShiningMUD, as it was called at the time, wasn't much to look at, but it was ours and the gameplay was awesome. Look at that sweet 16-color world!

We want to have more characters, bigger battles, more settings, music, encounters, castles, hamlets, quests, sub-quests, side-quests, mini-games, easter eggs, and more! We want to build this game into the full-fledged online adventure we dreamed about back in '95. That's where we need you, because these things cost time and energy and money, and we can't do it alone.

Kickstartin'

http://media.indiedb.com/images/articles/1/182/181809/auto/CampaignImage.jpgFull details on the actual Kickstarter page, but a couple things you should know:

We have a playable demo to show off the combat engine. And it's fun. We have some sweet backer rewards of both the in-game and the hanging-on-your-wall variety. If you don't want to back with money, back with publicity! We need that too!




http://media.indiedb.com/images/articles/1/182/181809/auto/41e62e26649f9a4a708c21a4b6648ff6_original.jpgv1427049006w700hfitmaxautoformatq92s8bff837b6d0cedcd26e45c59d23f5b3e Check out this beautiful handmade screen print featuring the relationships between the different character classes of Harmonia Tactics. It's not only pretty, it shows you how to play the game! And it could be yours!

Harmonia Tactics Demo v1.5.0b Release...d!  Kickstarter Announce...d!

Harmonia Tactics Demo v1.5.0b Release...d! Kickstarter Announce...d!

News

The 1.5.0b release of Harmonia Tactics focuses on performance improvements and the addition of non-terrain 3D objects to the rendering engine. This is...

♫ I’ve Been Workin’ on the World Map ♪♬

♫ I’ve Been Workin’ on the World Map ♪♬

News 1 comment

Now focusing on the territory-control aspect of the game, the team is experimenting with different ways to visualize enemy presence on the world map.

Harmonia Tactics Demo v1.4.3 finally released!

Harmonia Tactics Demo v1.4.3 finally released!

News

We're finally done testing the distributable Linux version of the game. There's a Windows release too, but who cares?

Harmonia Demo v1.0.0 - Battle Arena!

Harmonia Demo v1.0.0 - Battle Arena!

News

Harmonia hasn't seen a public update in over one year, but it's been steadily worked on the whole time. This first demo of the new Harmonia game features...

RSS Files
Harmonia Tactics Demo v1.5.1 (Linux)

Harmonia Tactics Demo v1.5.1 (Linux)

Demo

The final pre-Kickstarter demo of Harmonia Tactics. Features a new monster, improves audio, several bugfixes, and some super secret content... :) Full...

Harmonia Tactics Demo v1.5.1 (Windows)

Harmonia Tactics Demo v1.5.1 (Windows)

Demo

The final pre-Kickstarter demo of Harmonia Tactics. Features a new monster, improves audio, several bugfixes, and some super secret content... :) Full...

Harmonia Tactics Demo v1.5.0b (Linux)

Harmonia Tactics Demo v1.5.0b (Linux)

Demo

Lots of performance enhancements in this release, yielding higher framerates, greater draw distances, and more on-screen objects. Also featuring support...

Harmonia Tactics Demo v1.5.0b (Windows)

Harmonia Tactics Demo v1.5.0b (Windows)

Demo

Lots of performance enhancements in this release, yielding higher framerates, greater draw distances, and more on-screen objects. Also featuring support...

Harmonia Tactics Demo v1.4.3 (Linux)

Harmonia Tactics Demo v1.4.3 (Linux)

Demo

Demo Version 1.4.3, now featuring greater compatibility, stability, and fun....ility

Harmonia Tactics Demo v1.4.3 (Windows)

Harmonia Tactics Demo v1.4.3 (Windows)

Demo 1 comment

Demo Version 1.4.3, now featuring greater compatibility, stability, and fun....ility.

Comments  (0 - 10 of 12)
Evropi
Evropi

Hey, I was wondering about the name change?

I have a link in my bookmarks from long ago to Harmonia-online.net as I wanted to keep an eye on it. It seems you have rebranded completely and are a bit less ambitious this time around.

Could you tell me what prompted the name change and what differences are from the 'Harmonia Online' concept you originally promoted?

Reply Good karma Bad karma+3 votes
Synival Creator
Synival

Hey Evropi, glad to see you've been keeping an eye on us for such a long time!

The name change is mostly to help search engines - a Google for "Harmonia" produces 28 million results, vs. 69k for "Harmonia Tactics". We dominate the search results now, plus we can use Harmonia-Tactics.com.

As for our goals, we're definitely still the same ambitious project. Our MMO plans will take a while, so in the meantime, we have the "Tower War" and "Battle Arena" games to show off/test the combat system and a few other things. We promise we're working towards something big :)

Also, our original plan was to produce a lot of hand-crafted content; problem is, there's not much replay value after you've done it once, so we've shifted to a procedurally-generated model. That's what all the Kingdom generation stuff is about; the game will be different each time you log in to play, which should be pretty awesome.

Reply Good karma+2 votes
AzzaB!
AzzaB!

Multiplayer support?:) Nevermind, probably should of read more before posting ahah

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metafarion Creator
metafarion

Multiplayer! Megaplayer! Ultraplayer! M-M-M-M-Monsterplayer!

Reply Good karma+2 votes
coledragoth
coledragoth

*Edit I went to your games website and downloaded the newest demo. Pretty cool I have to say. I only find myself wishes I can pause for a moment to issue commands...Everything happens so quickly.

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metafarion Creator
metafarion

It's true, the action is quite overwhelming at first. We've been playing around with the game speed a bit, trying to nail the perfect spot between excitement and panic. Trust me though, it gets easier :-)

Reply Good karma+2 votes
coledragoth
coledragoth

The game is very fluid and feels polished (for what you have finished so far). Though it seems to be very fast paced for a tactics game and I can definitely see myself struggling to keep up when the game becomes more advance. Also an update seems to be overdue! Hope this project isn't dead :)

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Groku
Groku

I love the graphismes !

Reply Good karma Bad karma+2 votes
Synival Creator
Synival

Thanks :) There is no artist on the team yet, so everything has been my own mediocre art so far. But, the 3D engine is shaping up, so everything should look great once the sprites and tilesets get an overhaul.

Reply Good karma+2 votes
13branniy
13branniy

Interesting cncept, now tracking. Good luck!

Reply Good karma Bad karma+3 votes
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Harmonia Tactics
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Baroque Creations
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...Also you can finally turn this mode on :D #QuadraDigger T.co

Apr 20 2017

Added a breakout mini-game without even considering whether or not this is public domain. derp. Anyone have any ide… T.co

Apr 20 2017

RT @QuadraDigger: Working on QD social posts! Follow us to stay up to date on our launch for QuadraDigger! @Synival @emwellspdx

Mar 3 2017

In other words, if my opponent as a x2.00 handicap, for 1 block they dig down, my screen scrolls down 2 D:

Feb 16 2017

It works like this: MyPit.depth is locked to the highest of each (OpponentPit.depth / MyPit.handicap * OpponentPit.Handicap)

Feb 16 2017

Hacked in handicaps for "Battle Mode" so the dev (me) can play against newbies without feeling like a jerk :)… T.co

Feb 16 2017

I accidentally a 't' with disastrous results. Not sure Google Translate is correct on this one, but I'm not taking… T.co

Feb 15 2017

RT @GridSageGames: After nearly 4 years of full-time progress, Cogmind has finally arrived on #greenlight! Help spread the word :D… T.co

Feb 14 2017

Redundant UI elements aside, it's all working! Get it together, Player 3 D: #QuadraDigger #Gamedev "#Deathmatch" T.co

Feb 14 2017

Work in progress! #QuadraDigger, #Gamedev, #ScreenshotMonday...? T.co

Feb 13 2017

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