HammerHelm is a City Building, Third-Person RPG where you adventure in a world that reacts to how you build your town. The more you build your town, the more opportunities for adventure arise!

Post news Report RSS HammerHelm Dev Blog #3: More UI Updates

Based on feedback from testers, the UI for the quest pointer and for the gold from treasure chests has been updated.

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This new build includes changes to the Quest Pointer in the Mini-map and the UI for treasure chests based on testers' feedback.

New Stuff

  • Quest Pointer and Mini-map updates
    • The minimap camera now rotates with the player
    • The quest indicator is moved inside of the minimap window, rather than along the edge (I think that made it look like a North marker)
    • A marker is also added to the quest that the indicator is pointing at.
      • When you have multiple quests, that marker, along with different color text (yellow is active, white is not active), will help you know which quest the indicator is using

  • Treasure UI Update
    • The amount of gold obtained from a treasure chest is now displayed in the middle of the Inventory UI rather than below the Treasure Loot
    • The amount of gold counts up and then flies to the Inventory Gold amount

  • Removed the hammer from the hot-bar as it has been replaced by Stamina
  • Added a sound effect when right clicking to obtain loot or equip an item

Bug Fixes

  • Townspeople moods for monsters near or in the town will now save and load correctly when the quest is completed
  • Stamina reduction for swords is correct now
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