Currently Seeking Talent! 3D Artists/Animators/Texture Artists

A Paranormal First-Person Shooter, based on the story, "The Rather Extraordinary Circumstances of 'Half-Rats'" It is a story-driven, cinematic first-person shooter, taking place in America in 1887. It will feature light RPG elements. It will follow the tale of “Half-Rats”, a cynical, bitter protagonist who’s led a rough and tumble life, and has a history rife with traumatic events - along with a drinking problem. After a falling-out - relating to their father's death, his estranged brother has gone missing, and Half-Rats is compelled by familial love, and the promise of one last chance at a decent life, to find him and rekindle their relationship. Little does Half-Rats know, the truth he’s about to uncover is an ugly one, and that the otherworldly agency behind it all is far uglier, and more insidious than anything he could have imagined - and it’s got big plans.

Half-Rats' rough turn is about to take him to the edge of perdition and beyond. His very fortitude will be put to the test before his journey is through; his very view of the world and of humanity will be upset indefinitely as he learns the truth. Unbeknownst to him, he'll soon bear witness to and take great a great part in things no mortal should! Will he and his companions rise to the occasion? Or let it eat them alive?


Features:

- Meet important characters along the way with their own backstories and crosses to bear.

- Inventory, trade and theft/sneaking system.

- Weapon mechanics that won't wrack your brain and cause nervous derangement.

- Brutal Glory Kills.

- Develop your skills and abilities!

- Historically accurate dialogue, architecture, dress and weaponry.

- Collect "essence" and combine it with others to create powerful enchantments and spells.

- Semi-Open world - explore post civil-war Detroit, meet and greet with your chuckaboos, irritate your landlord! Go and run errands or complete "Missions" (Side stories)

- The game is divided into sections which evolve the story-line at your own pace. From Adventure, to Thriller, to outright Horror!

- Taunt and "Drunk" taunt system (A combat multiplier...or a hilarity generator?) that can make NPCs faint, become enraged, flee, or shrug off the player.

- Enemy tactics that change based on the situation.

AND MUCH MORE!


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What is Half-Rats?

Well, it centers around the exploits of Half-Rats, the protagonist from our two previous titles - but this time, we'll be diving into his backstory a bit, and bringing back some fan favorites - and of course, introducing new characters.

“Half-Rats” or, for now, “Project MOPAT” will be a story-driven, cinematic first-person shooter, taking place in America in 1887. It will feature light RPG elements. It will follow the tale of “Half-Rats”, a cynical, bitter protagonist who’s led a rough and tumble life, and has a history rife with traumatic events - along with a drinking problem. After a falling-out, his estranged brother has gone missing, and Half-Rats is compelled by familial love, and the promise of one last chance at a decent life, to find him and rekindle their relationship. Little does Half-Rats know, the truth he’s about to uncover is an ugly one, and that the otherworldly agency behind it all is far uglier, and more insidious than anything he could have imagined - and it’s got big plans. The game will start off as an action/adventure, work its way into an investigative thriller, and finally end as a supernatural horror experience.

The Front-End:

The art and 3D assets have been coming together ahead of schedule. As the legacy department wraps up "Half-Rats: Parasomnia", the MOPAT art team has already been hard at work bringing the front end to life - the front end of what will become the "Half-Rats" tech demo, that is. Our first standalone title being developed on the glorious Unreal Engine. We've welcomed some talented new members as of late.

Draylon, Sergey and Joe have been hard at work producing weapons, items and of course, the ever-important modular building kits which will become the habitations of pure evil! Or just regular folks...

Firstly, the weapons! As you can see, some Half-Rats Classics are making an HD, current-gen comeback!

M1860

Landmine

Colthp

It wouldn't be a Half-Rats game without a Colt Peacemaker, eh?

How about those buildings I mentioned? Okay, here you go, you nerds!

Modular Kit 3

Substance

Keektown

A city street test! Complete with ugly BSP telegraph poles. The buildings you see here were lovingly crafted by Joe!

I went ahead and made a couple of mockups of the inventory and trade screens because I'm just that kinda' guy.

The Inventory:

Inventory Mockup

Inventory Wearables

Trade Screen:

Tradescreen

So you can see, the whiskey's back, too!

The Story/Design:

I've been hard at work for the past months, writing a complete synopsis/screenplay for the tech demo, as well as completing the design documents for the game. I can tell you, you guys might have just have some fun with this one! All that's left is to finish the Screenplay and the Magic system design, and maybe design a few state machines, but other than that - the plan's set, and it's full steam ahead.

Some features:

- Inventory, trade and theft/sneaking system.

- Weapon mechanics that won't wrack your brain and cause nervous derangement.

- Brutal Glory Kills.

- Develop your skills and abilities!

- Historically accurate dialogue, architecture, dress and weaponry.

- Collect "essence" and combine it with others to create powerful enchantments and spells.

- Semi-Open world - explore post civil-war Detroit, meet and greet with your chuckaboos, irritate your landlord! Go and run errands or complete "Missions" (Side stories)

- The game is divided into sections which evolve the story-line at your own pace. From Adventure, to Thriller, to outright Horror!

- Taunt and "Drunk" taunt system (A combat multiplier...or a hilarity generator?) that can make NPCs faint, become enraged, flee, or shrug off the player.

- Enemy tactics that change based on the situation.

Seeking Talent:

This is a pretty damned ambitious project, and we're going to need some help. We're currently seeking to fill the following positions:

Texture Artists, Props Artists, Character Artists - And eventually programmers.

Must be willing and able to make a 10-20 hour-a-week commitment.

If you're up to the task, send Heath Games an email at: heathgames@outlook.com

OR add me on skype at: "heath_scoring"

Half-Rats, Full Throttle

Half-Rats, Full Throttle

News 2 comments

Things are picking up momentum! We plan to go into full production of "Project MOPAT" (Half-Rats) quite soon!

Half-Rats: Parasomnia (Open Beta) Released!

Half-Rats: Parasomnia (Open Beta) Released!

News 44 comments

Merry Christmas - it's out early! Click the link below to be taken to the counter. Goodnight, Half-Ratters!

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HRP Concept Art

HRP Concept Art

Wallpapers 5 comments

Contained here are my drawings. Enjoy! I hammered these out during the development process of Parasomnia. Not all monsters are present, as not all had...

HR:P OST

HR:P OST

Music 3 comments

The music behind the game! Yours to enjoy now - whether you beat the Beta or not.

Comments
Magic_Nipples
Magic_Nipples

It's here!

Reply Good karma Bad karma+2 votes
RealQi
RealQi

Maybe explain how to install? Thank you!

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Half-Rats Creator
Half-Rats

HR:P? Check the readme!

Reply Good karma+2 votes
Serious_Samsung
Serious_Samsung

I didn't even notice it until now.

Reply Good karma Bad karma+1 vote
HACKƐD
HACKƐD

No way

Reply Good karma Bad karma+4 votes
HACKƐD
HACKƐD

OMG THIS LOOKS SO COOL I HAVE NEVER SEEN THIS BEFORE

Reply Good karma Bad karma+4 votes
Half-Rats Creator
Half-Rats

We're moving on to Unreal and working on HR: MOPAT

Reply Good karma+3 votes
Epoch_MEB
Epoch_MEB

This has a really nice potential. If you can nail the 'feel' it will certainly be great. I'm picturing it being somewhere between Dishonoured and Bioshock with a bit of Half-life thrown in for good measure?
Looking forward to seeing where this goes!

Reply Good karma Bad karma+4 votes
Half-Rats Creator
Half-Rats

Thank you, my friend. At this point, it's a one-man venture and I've been busting rump to get ahead of the massive curve. I don't normally fancy showing works in progress, though. As for the feel, if anyone can capture 1880's Detroit, it would be me - I believe I will be needing the assistance of some talented 3D artists at some point in the future, however. Also, I had pictured it as being everything you said, with the addition of Thief: Deadly Shadows.

Reply Good karma+4 votes
Half-Rats Creator
Half-Rats

Perhaps a bit of Fable, too.

Reply Good karma+3 votes
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Half-Rats - MOPAT
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Windows
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Heath Games
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Latest tweets from @heath_games

Oh my! #UnrealEngine #indiedev #gamedev T.co

Sep 14 2017

Oh yeah! Starting to look game-y! My favorite flavor! #UE4 #indiedev #gamedev #3dart #horrorgame T.co

Sep 1 2017

The DOOR WARS have officially begun at Heath Games! Getting the perfect size has been a bit of a battle...#indiedev… T.co

Aug 19 2017

Testing the modulars for the next Half-Rats game! Looks a bit...white. Any texture artists out there? #UnrealEngineT.co

Aug 18 2017

All this white - needs some color. You wanna' join up as a texture artist? Be my guest! Pm us for the deets.… T.co

Aug 17 2017

We are lookin' for texture artists and character artists! Get at us! Skype: heath_scoring, PM for email. #gamedevT.co

Aug 9 2017

I liked a @YouTube video Youtu.be Half Rats A Fever Dream School Days

Jul 19 2017

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