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Want to explore the universe? Whether you enjoy the comfort of your own ship, the unforgiving surfaces of alien worlds, or derelict wrecks floating between the stars, Habitat has it all! Take on the role of an intrepid Astronaut, exploring, mining, and fighting to survive in a procedurally generated universe. Not only must you defend against enemies, but you must also shelter yourself from the harsh conditions of other worlds. Planning to hold up on a lava planet? Better pack those cooling units! Running out of air? Time to build more CO2 scrubbers! Tired of constantly fighting to survive in extreme environments? Well, in Habitat you can change the atmospheres of planets through "Terraforming". By carefully tinkering with the composition and density of the air, through mechanical or biological means, you can turn sterile worlds into Earth-like paradises! The adventure begins here, but who knows where it'll end!

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Blog RSS Feed Report abuse Latest News: Full modding support in Habitat

3 comments by Spacew00t on Jan 30th, 2013

I've been looking to rewrite Habitat's engine for awhile, so I've finally sat down and hammered out a feature list. The biggest, and most exciting, is modding support. Through Lua scripting, players will be able to completely customize their games. Add new resources, structures, even new gamemodes! In fact, since we're already exporting so much to Lua scripts, we've decided to make the game's logic as visible as possible!

Our new engine's Lua functionality and modding support is heavily inspired by Garry's Mod's implementation of Lua scripting. It's extra work for us, at least initially, but I think it's worth it. Imagine how fun it would be to join servers with custom planet generation and new structures to build! We plan to make it a snap for players to join, by downloading the neccessary files from the host's server. Since we're making access to the engine so easy, there's no reason someone couldn't cook up a neat RPG mode, RTS game, or even a crazy puzzler for people to join in on.

Astronaut on the surface, click to enlarge!

I should take this time to mention that we're trying to make this as cross platform as possible. This means we'll release on Windows, Mac, Linux, Android, iOS, and the Ouya. There are a lot of challenges ahead, but with help from the Kickstarter, it can be done!

Also, here's a bonus video of the astronaut walking around on the surface!

Post comment Comments
Ionising Feb 1 2013, 12:17pm says:

Really like the look of this! Tracked :)

+1 vote     reply to comment
Kuznetsovsky Jan 30 2013, 8:52am says:

kuznetsowski likes what he sees. Kudos to the graphics artist!

+4 votes     reply to comment
Spacew00t Creator
Spacew00t Jan 30 2013, 12:06pm replied:

Thanks! Unfortunately, I'm the graphics artist AND programmer, so it can be difficult balancing those responsibilities. Always nice to get feedback!

+2 votes   reply to comment
animastudio50 Jan 22 2013, 9:52am says:

I have a same idea with 3d graphic btw this game very loveable! X) i hope we can try soon.

+3 votes     reply to comment
Spacew00t Creator
Spacew00t Jan 22 2013, 1:57pm replied:

The Kickstarter is coming ~Feb 8! People who donate a little more than the normal beta price will get early access to it (starting late March!)

+2 votes   reply to comment
SniperCharlie Jan 22 2013, 9:26am says:

Sweet.Love this kind of game.Tracking :D

+3 votes     reply to comment
INtense! Staff
INtense! Jan 21 2013, 8:33pm says:

Looking very cool

+4 votes   reply to comment
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Released Jul 13, 2013
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Dec 2 2014, 9:42pm

Today's weird comment generation, courtesy of #Unity3D's #MonoDevelop T.co #Programming

Dec 2 2014, 2:12pm

New challenge, try to get the lowest score in #2048, my current record is 80! T.co

Dec 2 2014, 10:14am

@OogalaBoogala ah man, that sounds fun, but I’m afraid not! I’m seeing the hunger games! Let’s find a time soon to do that though!

Nov 20 2014, 4:32pm

RT @musngikd: Beautiful visualization of project I'm working on w/ @Spacew00t. Beams shooting out my mouth. Pew pew! T.co

Nov 19 2014, 3:45pm

A good link to explain why NDAs are no fun: T.co

Nov 13 2014, 7:59pm

@TimeStop12 Still working on it, but definitely at a slower pace unfortunately :(

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This silly error from Xcode cheered me up! T.co

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Just kickstarted this T.co because I'm a sucker for source books!

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I was trying to complete my red, green, and blue sets of dice for #DCC, but they got my order *slightly* wrong: T.co

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