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Want to explore the universe? Whether you enjoy the comfort of your own ship, the unforgiving surfaces of alien worlds, or derelict wrecks floating between the stars, Habitat has it all! Take on the role of an intrepid Astronaut, exploring, mining, and fighting to survive in a procedurally generated universe. Not only must you defend against enemies, but you must also shelter yourself from the harsh conditions of other worlds. Planning to hold up on a lava planet? Better pack those cooling units! Running out of air? Time to build more CO2 scrubbers! Tired of constantly fighting to survive in extreme environments? Well, in Habitat you can change the atmospheres of planets through "Terraforming". By carefully tinkering with the composition and density of the air, through mechanical or biological means, you can turn sterile worlds into Earth-like paradises! The adventure begins here, but who knows where it'll end!

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Blog RSS Feed Report abuse Latest News: Full modding support in Habitat

3 comments by Spacew00t on Jan 30th, 2013

I've been looking to rewrite Habitat's engine for awhile, so I've finally sat down and hammered out a feature list. The biggest, and most exciting, is modding support. Through Lua scripting, players will be able to completely customize their games. Add new resources, structures, even new gamemodes! In fact, since we're already exporting so much to Lua scripts, we've decided to make the game's logic as visible as possible!


Our new engine's Lua functionality and modding support is heavily inspired by Garry's Mod's implementation of Lua scripting. It's extra work for us, at least initially, but I think it's worth it. Imagine how fun it would be to join servers with custom planet generation and new structures to build! We plan to make it a snap for players to join, by downloading the neccessary files from the host's server. Since we're making access to the engine so easy, there's no reason someone couldn't cook up a neat RPG mode, RTS game, or even a crazy puzzler for people to join in on.

Astronaut on the surface, click to enlarge!

I should take this time to mention that we're trying to make this as cross platform as possible. This means we'll release on Windows, Mac, Linux, Android, iOS, and the Ouya. There are a lot of challenges ahead, but with help from the Kickstarter, it can be done!

Also, here's a bonus video of the astronaut walking around on the surface!


Post comment Comments
Ionising
Ionising Feb 1 2013, 12:17pm says:

Really like the look of this! Tracked :)

+1 vote     reply to comment
Kuznetsovsky
Kuznetsovsky Jan 30 2013, 8:52am says:

kuznetsowski likes what he sees. Kudos to the graphics artist!

+4 votes     reply to comment
Spacew00t
Spacew00t Jan 30 2013, 12:06pm replied:

Thanks! Unfortunately, I'm the graphics artist AND programmer, so it can be difficult balancing those responsibilities. Always nice to get feedback!

+2 votes     reply to comment
animastudio50
animastudio50 Jan 22 2013, 9:52am says:

I have a same idea with 3d graphic btw this game very loveable! X) i hope we can try soon.

+3 votes     reply to comment
Spacew00t
Spacew00t Jan 22 2013, 1:57pm replied:

The Kickstarter is coming ~Feb 8! People who donate a little more than the normal beta price will get early access to it (starting late March!)

+2 votes     reply to comment
SniperCharlie
SniperCharlie Jan 22 2013, 9:26am says:

Sweet.Love this kind of game.Tracking :D

+3 votes     reply to comment
INtense!
INtense! Jan 21 2013, 8:33pm says:

Looking very cool

+3 votes     reply to comment
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Habitat
Developer
Lunra Games LLC
Engine
Custom Built
Contact
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Official Page
Lunragames.com
Release Date
Coming Jul 2013
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Style
Genre
Adventure
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
Twitter

Latest tweets from @spacew00t

C# is cool, but it's got some weird magic I'm not used to as a Java dev, like this: public string launchPath { get; private set; }

May 13 2013, 9:23am

Started using mercurial from cmd prompt, been forgetting to add files to my commits all day.

Apr 30 2013, 4:15pm

@JourneyMapMod ...which can be fixed by reconnecting to the server (sorry for twitter spamming you, lol)

Apr 23 2013, 11:48am

@JourneyMapMod Yeah, I believe it's the autolog MC shortcut that causes the problem. I noticed journey map doesn't even start when I use it

Apr 23 2013, 11:48am

@JourneyMapMod I'm on it, and I seemed to have solved the problem by not using my MC shortcut that auto-logs me into my favorite server.

Apr 23 2013, 11:46am

@JourneyMapMod I can't seem to find the link for 2.5.1? I checked your recent forum posts, but didn't see it.

Apr 23 2013, 11:41am

@JourneyMapMod Oh dear, I missed JM 2.5.1, I'll try that! Thanks for the fast response!

Apr 23 2013, 11:36am

Learning more about c than I ever wanted to know. Also, basic understanding of making a random num generator: prime number's & magic...

Apr 10 2013, 12:02pm

Also, after learning Unity, HOLY SHIT SHADERS ARE POWERFUL

Apr 9 2013, 10:39am

Me about 1 minute ago: "WHY ISN'T THIS WORKING!?!?!" *drag window to other monitor* "Oh... fuck"

Apr 9 2013, 9:19am

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