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Want to explore the universe? Whether you enjoy the comfort of your own ship, the unforgiving surfaces of alien worlds, or derelict wrecks floating between the stars, Habitat has it all! Take on the role of an intrepid Astronaut, exploring, mining, and fighting to survive in a procedurally generated universe. Not only must you defend against enemies, but you must also shelter yourself from the harsh conditions of other worlds. Planning to hold up on a lava planet? Better pack those cooling units! Running out of air? Time to build more CO2 scrubbers! Tired of constantly fighting to survive in extreme environments? Well, in Habitat you can change the atmospheres of planets through "Terraforming". By carefully tinkering with the composition and density of the air, through mechanical or biological means, you can turn sterile worlds into Earth-like paradises! The adventure begins here, but who knows where it'll end!

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Blog RSS Feed Report abuse Latest News: Full modding support in Habitat

3 comments by Spacew00t on Jan 30th, 2013

I've been looking to rewrite Habitat's engine for awhile, so I've finally sat down and hammered out a feature list. The biggest, and most exciting, is modding support. Through Lua scripting, players will be able to completely customize their games. Add new resources, structures, even new gamemodes! In fact, since we're already exporting so much to Lua scripts, we've decided to make the game's logic as visible as possible!

Our new engine's Lua functionality and modding support is heavily inspired by Garry's Mod's implementation of Lua scripting. It's extra work for us, at least initially, but I think it's worth it. Imagine how fun it would be to join servers with custom planet generation and new structures to build! We plan to make it a snap for players to join, by downloading the neccessary files from the host's server. Since we're making access to the engine so easy, there's no reason someone couldn't cook up a neat RPG mode, RTS game, or even a crazy puzzler for people to join in on.

Astronaut on the surface, click to enlarge!

I should take this time to mention that we're trying to make this as cross platform as possible. This means we'll release on Windows, Mac, Linux, Android, iOS, and the Ouya. There are a lot of challenges ahead, but with help from the Kickstarter, it can be done!

Also, here's a bonus video of the astronaut walking around on the surface!

Post comment Comments
Ionising Feb 1 2013, 12:17pm says:

Really like the look of this! Tracked :)

+1 vote     reply to comment
Kuznetsovsky Jan 30 2013, 8:52am says:

kuznetsowski likes what he sees. Kudos to the graphics artist!

+4 votes     reply to comment
Spacew00t Jan 30 2013, 12:06pm replied:

Thanks! Unfortunately, I'm the graphics artist AND programmer, so it can be difficult balancing those responsibilities. Always nice to get feedback!

+2 votes     reply to comment
animastudio50 Jan 22 2013, 9:52am says:

I have a same idea with 3d graphic btw this game very loveable! X) i hope we can try soon.

+3 votes     reply to comment
Spacew00t Jan 22 2013, 1:57pm replied:

The Kickstarter is coming ~Feb 8! People who donate a little more than the normal beta price will get early access to it (starting late March!)

+2 votes     reply to comment
SniperCharlie Jan 22 2013, 9:26am says:

Sweet.Love this kind of game.Tracking :D

+3 votes     reply to comment
INtense! Jan 21 2013, 8:33pm says:

Looking very cool

+3 votes     reply to comment
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Lunra Games LLC
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Released Jul 13, 2013
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Latest tweets from @spacew00t

So it's at ~11,000 LOC now.

16hours 55mins ago

Apparently I've been busy on #SubLight this month... my lines of code has increased 50% in the last month?! Less guess, more gæm!

16hours 56mins ago

@OogalaBoogala gæm tonight?

17hours 18mins ago

@DarkestKale congratulations! Did you quarry the ring yourself? :D

22hours 22mins ago

@DarkestKale I LIVE! How goes the gamedev?

22hours 23mins ago

This T.co now does this T.co So now #Lua hooks work in #SubLight! #gamedev

22hours 32mins ago

@OogalaBoogala sure! Gimme 30 mins

Apr 22 2014, 6:47pm

Debugging the scent maps in #SubLight! T.co Simunauts will be able to smell their way around the ship soon! #gamedev

Apr 22 2014, 12:02pm

@ProtomanNET I think you should take a seat and think about what you’ve done!

Apr 20 2014, 7:32pm

Saving in #SubLight, huzzah! T.co Enough #gamedev for today...

Apr 15 2014, 4:52pm

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