Guts and Glory is a game about ordinary people competing in extraordinary challenges of life and death!
The first game mode planned is a "survival racing experience." Inspired by the likes of Happy Wheels, Turbo Dismount, Trials, Mario Kart, BeamNG, and even Super Meat Boy.
* Physics driven mayhem and 100% full-time ragdoll characters
* Realtime dismemberment, blood that spatters on anything, bones and gore.
* Vehicles you can dent, smash and break apart, like bikes, ATVs, family cars and jet-powered contraptions.
* A growing number of Hazards & Special Items like Sawblades, Cannons, and Giant Fans.
* Hilarious crashes and pedestrians to run over
* Spikes to the face
* And good ol' father-son bonding experiences!
The craziest game show on earth, where ordinary people compete in extraordinary challenges of life and death.
Race to the finish line while everything tries to kill you. Dodge spinning saw blades, deadly spikes, explosives, turrets, and a growing list of other hazards—while navigating insane tracks set in a wide variety of environments. A game full of LOLs and WTFs and OMGs, where failing can be just as much fun as winning. Do it to prove your awesomeness. Do it for the laughs. Do it for the glory!
If Guts and Glory does well enough during Early Access launch, I may build additional Game Modes. I’ll look to fans to point me in the right direction on this one. These are not confirmed, but just possible ideas:
The goal is to have this update ready for release sometime this Spring.
Photo on the left, 3D game model on the right. Below that is a timelapse of the character creation face-mapping magic!
Several new NPCs were added to the game as well, in the form of select Backers from the Guts and Glory Kickstarter, such as this guy from Australia! They will be available in the 1.0 release this Spring.
This update will prepare things for the official version 1.0 launch and console ports. The goal is to have this update out sometime this Spring! It’s a ton of work, so I just wanted to let you all know what’s going on behind the curtain and what to expect in 2018.
Now that most of the new content is in place, it’s time to update all the language translations. If you are interested in volunteering to review and edit the localization document, please email me at email@example.com. Accepted volunteers will get their names added to the Official Credits list, as well as a recommendation on LinkedIn, etc.
Serious inquiries only please. Translations will be peer-reviewed. No new languages can be added at this time.
Current languages include:
If you have bugs to report, please send to firstname.lastname@example.org or use the in-game bug report tool. Bug squashing and QA is a huge priority right now. Please be sure to include computer specs and other details if you email me directly.
Thank you all for your support in 2017!
It’s been fun shaping this game together during Early Access and I can’t wait to see what you think of the huge 1.0 update to come this Spring!
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