Guts and Glory is a game about ordinary people competing in extraordinary challenges of life and death!
The first game mode planned is a "survival racing experience." Inspired by the likes of Happy Wheels, Turbo Dismount, Trials, Mario Kart, BeamNG, and even Super Meat Boy.
* Physics driven mayhem and 100% full-time ragdoll characters
* Realtime dismemberment, blood that spatters on anything, bones and gore.
* Vehicles you can dent, smash and break apart, like bikes, ATVs, family cars and jet-powered contraptions.
* A growing number of Hazards & Special Items like Sawblades, Cannons, and Giant Fans.
* Hilarious crashes and pedestrians to run over
* Spikes to the face
* And good ol' father-son bonding experiences!
The craziest game show on earth, where ordinary people compete in extraordinary challenges of life and death.
Race to the finish line while everything tries to kill you. Dodge spinning saw blades, deadly spikes, explosives, turrets, and a growing list of other hazards—while navigating insane tracks set in a wide variety of environments. A game full of LOLs and WTFs and OMGs, where failing can be just as much fun as winning. Do it to prove your awesomeness. Do it for the laughs. Do it for the glory!
If Guts and Glory does well enough during Early Access launch, I may build additional Game Modes. I’ll look to fans to point me in the right direction on this one. These are not confirmed, but just possible ideas:
Multi-lingual Volunteers Needed
As I receive new translations, I'll have them verified by a second party as soon as I can and manually added to the master document, which will automatically sync to the game weekly.
Version 0.4.6 will upload to Steam this Thursday or Friday (MST), with an option in the Settings Menu for over a dozen languages, as well as a MPH/KPH toggle.
Language settings should automatically update to your system language, but can also be adjusted manually in the Settings Menu (restart required for full changes to take affect, if changed manually).
Current translations in the document above are done using Google Translate. This works okay for some languages, like Spanish, but not well at all for more complicated translations, such as Chinese. So I apologize if some translations do not make any sense or say something weird. That's why I need your help :D
Level Editor objects are currently translated live using Google Translate to save time during development since that stuff changes a lot right now. Proper translations will be added for that as it gets closer to Full Release.
Community Tracks will always use live Google Translations, since that is the only way.
You can see a quick clip of the real-time translations here (sorry for the low quality).
Below is a list of the languages that I currently have setup and need volunteers to help edit, but new language translations are welcome too:
*my understanding is that Spanish can be spoken quite differently in various parts of the world, so please correct me if I'm wrong here and can remove these variations.
Volunteers who contribute translations/edits that are used in the game, may also have their name in the credits, if desired.
Thank you for your help and please let me know if you have any questions!
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