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A callback to the classic FPS genre from the 90's, Gunload will bring back the weapons, level design, enemies, and speed from yesteryear and breathe new life into it.

Post news Report RSS Level Design Preview Part II

Improvements and addition to the Pier Pressure level in Gunload.

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Pier Pressure 0.2

This week brings some minor improvements and additions to the pier level found in Gunload.

The overall layout has gone over a big change; originally the layout was a giant U, or a horseshoe shape, but it is now a giant circle.

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The starting area is now on a helipad on a roof of a building; if you fall off, you will die. The exit to this level is within sight from the rooftop, teasing you.

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A food court in the boardwalk section. The next time you see this area, it will be furnished with new detail objects like chairs, food cups, wrappers, carnival flair, the works!

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A two-story bungalow hiding items (and something else?) inside

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A platforming section; if you fall in the area under the red beams, you die; the camera is inside a building, so these planks aren't just floating in the air. The Guard is also posing to show the dimensions of the area

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Next week will have a few smaller details littered through the level along with new textures and newer lighting.

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