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Guinea Pig Parkour is a completely hand-drawn 2D platformer with adventure elements, drawing heavy inspiration from '90s animated cartoons and games. It is being animated and developed completely by one person (Jeff Mumm). Music and SFX by Fat Bard.

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This Week In Indie Games For November 16th 2019!

This Week In Indie Games For November 16th 2019!

Feature

The biggest indie gaming stories on IndieDB for the week of November 16th 2019.

Kickstarter Launched for Guinea Pig Parkour!

Kickstarter Launched for Guinea Pig Parkour!

News

I just launched a Kickstarter for my completely hand-drawn 2D platformer Guinea Pig Parkour.

Background and Animation Progress

Background and Animation Progress

News

Several updates for background and animation progress.

New Background Art

New Background Art

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The latest prototype build, featuring new background art direction.

Cartoony Character Redesign

Cartoony Character Redesign

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Redesigned the character to be cartoonier, more stylized, more expressive

DevLogs - Moves, Items, and Boxes

DevLogs - Moves, Items, and Boxes

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Sketch tests of all the moves in the game so far, as well as items and boxes.

DevLogs - Sketch Tests

DevLogs - Sketch Tests

News

Been testing new moves out through sketch tests, including Wall Run, Wall Climb, Wall Hang, Wall Slip, Wall Slide, Wall Jump, Elbow Drop/Ground Pound.

DevLogs - Engine and Experiments

DevLogs - Engine and Experiments

News

DevLogs 32-35, animating, engine development, and experimentation.

Making of the Running Stop Idle Animation

Making of the Running Stop Idle Animation

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Making of the Running Stop Idle Animation for the game Guinea Pig Parkour.

Running Stop Idle Animation

Running Stop Idle Animation

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A new 12 second hand drawn animation at 24 FPS. Took a while to make!

Engine Tour - 30 Versions

Engine Tour - 30 Versions

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An engine tour through 30 iterations of development.

Redesigning the Run Cycle

Redesigning the Run Cycle

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The process of redesigning the run cycle, from sketch to finish.

Character Re-Design and Animated Turn Around

Character Re-Design and Animated Turn Around

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The process of redesigning Joe's character design for Guinea Pig Parkour

DevPlay and Speed Painting

DevPlay and Speed Painting

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Two updates, one is me playing through the current engine, and a new speed painting of a background element.

Coffee Shop Speed Painting

Coffee Shop Speed Painting

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Creating a background element for Guinea Pig Parkour from sketch to final painting.

Guinea Pig Parkour Begins

Guinea Pig Parkour Begins

News

First challenge course released! Every month, a new challenge course will be released, as the game develops.

Cool Beans background element - Making of

Cool Beans background element - Making of

News

The 23rd game development log for the upcoming 2D platformer, "Guinea Pig Parkour." In this episode, we create the background element, "Cool Beans".

Frappe Parlor Revised - Background Element, DevLog 22

Frappe Parlor Revised - Background Element, DevLog 22

News

Guinea Something Good presents the 22nd game development log for the upcoming 2D platformer, "Guinea Pig Parkour." In this episode, we revise the background...

Live Stream - Refining and Polishing Fall Cycle

Live Stream - Refining and Polishing Fall Cycle

News

Real time process of adjusting the fall cycle to make it more fluid.

Fall Backward into Wall Animation

Fall Backward into Wall Animation

News

Guinea Something Good presents the 21st game development log for the upcoming 2D platformer, "Guinea Pig Parkour." In this episode, we create the animation...

Making of Background Element #1, Frappe Parlor

Making of Background Element #1, Frappe Parlor

News

Guinea Something Good presents the twentieth game development log for the upcoming 2D platformer, "Guinea Pig Parkour." In this episode, we create the...

Fall Backward Into Object Animation

Fall Backward Into Object Animation

News

Making the animation of Joe falling backward into an object.

2D Animated Roll Forward Cycle - Sketch to Finish

2D Animated Roll Forward Cycle - Sketch to Finish

News

Guinea Something Good presents the eighteenth game development log for the upcoming 2D platformer, "Guinea Pig Parkour." In this episode, we create the...

Randomly Generating Levels

Randomly Generating Levels

News

In this week's "Guinea Pig Parkour" game development log, we continue building the engine, this time creating a way to randomly generate levels.

Guinea Pig Parkour 3rd Game Engine Build

Guinea Pig Parkour 3rd Game Engine Build

News

In this week's "Guinea Pig Parkour" game development log, we continue building the engine, giving Joe a new way to interact with the vaultable object.

Hand Flip FAIL Cycle

Hand Flip FAIL Cycle

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In this week's "Guinea Pig Parkour" game development log, we animate Joe failing to perform a hand-flip over a vaultable object!

2D Animated Flip Over Cycle

2D Animated Flip Over Cycle

News

Guinea Something Good presents the thirteenth game development log for the upcoming 2D platformer, "Guinea Pig Parkour." In this episode, we create the...

High Jump Fail - Guinea Pig Parkour DevLog #12

High Jump Fail - Guinea Pig Parkour DevLog #12

News

In this week's "Guinea Pig Parkour" game development log, we animate Joe failing the high jump!

2D Animated High Jump - Guinea Pig Parkour DevLog 11

2D Animated High Jump - Guinea Pig Parkour DevLog 11

News 2 comments

In this week's "Guinea Pig Parkour" game development log, we take on the high jump cycle!

2nd Game Engine Build - Vault Fail to Wall Fail - Guinea Pig Parkour DevLog #10

2nd Game Engine Build - Vault Fail to Wall Fail - Guinea Pig Parkour DevLog #10

News

In this week's "Guinea Pig Parkour" game development log, we continue building the engine.