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Greebroll is an atmospheric simplistic ball platformer with vivid and colourful visuals which gets you shouting at the screen as you frantically roll through hundreds of levels completing objectives whilst trying to stay alive. Greebroll will almost certainly get you addicted into its incredibly challenging levels as you immerse yourself through the colourful and lively courses at your own pace accompanied by its abstract soundtrack.

Report RSS Greebroll Journal 03 - Notebook

An Update Journal on Greebroll exploring the notebook used to record ideas.

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Greebroll Journal 03 - Notebook


Working on Greebroll is surprisingly mentally stressful as it requires me to remember a hell of a lot of level designs, variables and player prefs (save data variables). I have a notebook by my side whenever working on this game so if I get a small idea I have something to scribble it down in.

A great deal of this notebook is filled up with bunches of text, scribbles and small illustrations which I can decode but look like chaos to others. When I was first dealing with the first game mechanic, the posts which you fire at, I had an idea of how to code it up so I could implement more mechanics and it would work however I had a slight fear I would forget it half way through so I wrote the code up in a more english interpretation which I can understand. So here is the page of the posts code:

Another segment of this notebook is filled up with checklists. Yes, checklists. I end up making many of them (I don't always update them) which give me a more realistic idea of how this game can be built. This is the master plan (it was made when I started this game so many of the goals are innacurate):

I don't always cram everything onto one page, I sometimes write down just one idea for the game. For this I had to come up with how the levels will be unlocked on the level packs menu which took me sometime to figure out how to get it fair:

To finish off, here is the levels of primitive scribbled all up above the actual level pack selection menu showing the levels:




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