Gravit is an original 2D platform game, mixing reflection and puzzle. It brings the player to confront the end of the world, while adapting him/herself to the gradual changes of Earth's gravity, all this in a dynamic platform game.
We really wanted a realistic death in all circumstances, as when we see the character’s teeth scraping the pavement when he eats the ground! There we have a feeling of violence in the shocks.
Posted by Tipoun on Aug 15th, 2013
To integrate realism the animation of death, we used the well-known technique of ragdoll. Each body part of the character (arms, legs, head) is converted into dynamic objects that independently interact with its environment. But obviously these objects are bound together by links in the elbows, knees and neck. This way, we obtain a body without rigor mortis :)