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GP: Grave Prosperity is an upgraded remake of LDC Studio's 2015 Grave Prosperity: Redux.

"GP: Grave Prosperity follows Amber Ridge as she finds herself broken down on a mountain road. Without any reception and no signs of help, she is forced to seek shelter in the nearest town- Prosperity."

This game is still an action/horror hack n slash title that is pretty unforgiving in its difficulty and focuses heavily on player reflexes. The combat has remained the same, but the controls and animations have been updated to better accommodate the fast paced combat system. Amber's move set includes:

<>Default 4 hit combo

<>Thrusting attack for closing distance with the enemy

<>Counter attack based on timing after blocking an enemy attack

<>Acrobatics for evading enemy attacks (forward roll/back flip)

<>Frame cancel at any time during an attack to dodge or block

GP has omitted the previous game's up and down movement and has streamlined all navigation to a more practical left and right movement. Also, the pause menu has been removed in favor of a live action interactive HUD. So changing weapons and using recovery items is all now done in real-time, in or out of combat.

Upgrading Amber is now also more accessible, as enemies and events now offer a better balance of EXP. Upgrades include:

<>Increase Max HP

<>Increase Max Guard

<>Increase Melee Damage

<>Increase the effectiveness of recovery items

<>Increase the amount of recovery items that can be held

<>Increase Firearms Attack Power (when they become available)

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GP: Grave Prosperity
Developer & Publisher
Dark Room Games
Construct 2
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Latest tweets from @d_r_i_g

The original Grave Prosperity was made in 2012 on the RPG Maker, as a sort of a joke game. For GP: Grave Prosperity…

Feb 17 2018

There was a disagreement on who had the better Pokemon cards. They're sorting it out like mature adults...

Feb 13 2018

Screenshot from the latest cutscene I've been working for Grave Prosperity:

Feb 11 2018

Been putting a lot of work into focusing on small facial features during my cutscenes. Here is a clip from the upco…

Feb 4 2018

Got the first draft of the cutscene with Gabriel nearly finished! This version has been fun to work with!

Feb 2 2018

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