Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere. Craft items, build structures, set traps and dig deep underground in search of precious resources to help your gnomes survive the harsh lands. Build your kingdom and stockpile wealth to attract wandering gnomads to your cause, but be wary of also attracting enemies!
Gnomoria has to be one of the most pleasing item/player/resource management type games. I'm sure everyone is tired of the Dwarf Fortress comparisons so I'll try to leave those out. However, I've been a DF fan and player for years and enjoy these games in an obviously similar way.
Gnomoria has surprising depth in a tight, refined little package. It makes it easy to get started and get addicted quicker. The UI is mostly a pleasure to use. I'd love some hotkeys right out the gate, but that's not a huge deal and is accessible via the options. Click-selecting is extremely useful for some things, but I find it easiest to use a few keypresses once you are familiar with the game. Apart from that, there are some inherent difficulties in selecting because of the isometric view. This isn't a fault of Gnomoria, it is just something that has to be dealt with in all games that use it. Fortunately, we can rotate our view which often helps.
The textures and music are all well-done and have a nice charming quality to them. There is a lot of variety already in the visual distinctions between using different wood and stone, etc. The subtle changes are a welcome addition.
As an alpha game I am looking forward to some new mechanics to be added. I'm sure the content will be expanded on later. As it stands, it already has a good amount. In a perfect world I'd love to see Gnomoria get really into the details of the items in its world so that everything has multiple uses and players are constantly surprised with what they are able to do. It helps break down some of those game barriers that try to impose a one item, one use mentality that is all too prevalent. If I have a yak, I want to have the option to use its meat, organs, or bones for food, I want the hide for clothes or crafts, I want its milk, I want to train it or breed it, I want to be able to attempt to ride it, etc. Laying a framework for such things would make future additions a breeze. Well, maybe just considerably easier
Gnomoria is currently in alpha-state which means there's plenty to improve before it's concidered as a finished product. This doesn't mean that it's unplayable, quite the contrary, it's a cheerful strategy/building sim in the veins of Dwarf Fortress.
-It's fun to run your own little kingdom
-Variety of things to do
-Mouse controls are a bit clunky (alpha!)
-Lot to learn even though it's nowhere near DF.
-Slow paced (for those that seek for action/RTS, beware)
Can't wait for the future updates!
This game Is just utter Genious! I have never before spent as much time playing this game for hours at a time compared to every other game I played.
This game was exactly what I wanted in a town management game by controlling every aspect of your village, without becomming too complex and complicated.
My biggest and possibly the only big problem I have except for a few bugs here and there, is the learning curve this game has. Though I would say I both enjoy and dislike the curve, If you come in blind, there is no tutorial (I'm not sure if there will or won't be one) to aid you, making newcomers feeling lost and confused, I also think it works is because that just adds to the experience of figuring out everything yourself, I have been playing for possibly a total of a weeks worth of game time, and I'm still learning new things.
But a few more tool tips and possibly an ingame tutorial on the basics would make even things nicely
There is a wiki available for those who want to bypass the discoveries, but I would recommend not using it for it like I previously mentioned, it adds to the experience of playing.
I enjoy this game to death and I can't wait for what will be added on as the development continues, This game will hold a place for one of my favorite games of this year.