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Gnoblins is a kind of roguelike(-like) strategy game, in 3d. It is basically a dungeon building game featuring a group of minions, called gnoblins. With the help of the gnoblins you will be able to construct your own dungeon, while exploring other parts of the dungeon with a handful of your minions. Description The game is a dungeon building game. Building up your dungeon with the help of your gnoblins is one of the key features of the game. Besides this, randomized levels, perma-death, and crafting are further features. The whole world of Gnoblins consists of only dungeons and each dungeon is procedurally modified. The development spirit of Gnoblins is 'roguelike' too. Therefore we will provide an early access to game and hope to build up a game community to help us refining the game.

Post news Report RSS Gnoblins: Still alive :)

A long time since we last posted some information about Gnoblins, but eventually we are back with some great news.

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A long time since we last posted some information about Gnoblins, but eventually we are back with some great news.

First off, I will explain the reason behind the long period of silence. After we have released the first versions of Gnoblins, getting the first feedback of testers and gamers, it got clear, that the game was somewhat confusion , unfinished. Our attempt to create a hybrid game seemed to make it obviously very confusion for a lot of people.

For one we got the RTS gamers who didn't get warm with the first person interface to get into the dungeon building aspect of Gnoblins. On the other hand many people ignored the dungeon building part at all, just seeding a feature poor first person RPG. This put us in a really frustrating dilemma. a gimmick, an additional feature, the first person mode just stole the show of the core concept of Gnoblins.

Afterwards we first tried to fix it, but this was a very daunting experience. Like pulling at both ends of a rope at the same time, supporting one feature results in some design issues at the other end of the game. We had to admit, that we tried to create two games in one which doesn't seem to work very well. At this point we were really close to abandon the project at all.

But we put just too much passion in this project and after getting green-lit, we wanted to change the situation.

The only valid solution seemed a complete restart, going back to the core concept of Gnoblins, focus on this concept and start a massive re-factoring. This has been done behind closed doors, without any public information leaking out. The reason was simply, that we would like to present progress instead of talking about it all the time. We wanted a proof of concept first, a working foundation before presenting it to the public.

This time has come now. Here is the first glimpse a the completely reworked Gnoblins game. This time we focuses completely on the gnoblins and dungeon building aspect, cutting off the first person mode and the RPG player avatar. The game is presented in a more traditional bird-eye view, the dungeon building part is mostly integrated in the view. Thought the player avatar has been removed, some important features has been moved to the gnoblins instead. In example you are now able to take a handful of your minions to explore parts of the dungeon, fight creatures and find treasures.

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fuznuts
fuznuts

Could we chat sometime in my mumble? I would love to explore some new ways to help pay for your hard work in building what seems to be a pretty cool game.

My email is BeyondBitcoin@gmail.com, but if you post here I should be able to see it pretty quickly too :)

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GrindCrushLLC
GrindCrushLLC

Very cool. Way to go guys. That's a hard decision and lots of work to refocus a project. I'm sure it will be better for all the work you've done now. Congratulations on making through the overhaul. Good luck!

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fascka
fascka

nice to see this is still alive

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SinaCutie
SinaCutie

Ooh! I am so happy to see this alive and working well! I'm glad that you guys made a decision and went with it, instead of abandoning. I am mildly disappointed with the lack of first-person perspective, but that's just a tiny thing compared to the rest of the game!

Thank you for continuing work on this!

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