Following to the latest changes, today’s Gloria Victis update continues to expand the recently implemented “Valley of Death” tournament, which is a cyclic PVP tournament that allows the teams of Midlanders and Ismirs to participate in the regular group fights. Basing on the data gathered since the latest update, the NPC mercenaries have been added to support the losing team. Combined with the recently implemented capture-able flag, it is another great addition allowing us to test in the control environment, gather required data and improve the combat balance, as well as the core gameplay mechanics, such as AI of the NPC guards, capturing the territories, hits detection or synchronization of the characters’ positions.
The update also includes various adjustments to the game balance and resolves various issues occurring in the user interface, as well as greatly improves the synchronization of the characters’ positions. We are also continuously reworking the launcher and successfully fixing the issues reported by the players.
Merry Christmas, Happy New Year and see you on the battlefield!
– Made changes to the balance of the weapons damage and the character’s base damage
– Made changes to the balance of the statistics of the NPC townsmen, guards and enemies
– Added a timer counting the time to start the next “Valley of Death” tournament
– Added the NPC companions to the “Valley of Death” tournament who are supporting a losing team
– Replaced the critical strikes of the NPC enemies with the minimum-maximum damage interval
– Added the names of the capture-able locations on the map
– Optimized the server-side player’s area of interest management system (please report if you will see ghosts or any objects that aren’t being loaded properly)
– Fixed an issue causing that the items icons used to remain on the screen
– Fixed an issue allowing to duplicate items with fast clicking in the NPC shop window
– Improved the visuals of the quick access bar – empty slots are not filled with the black background anymore
– Reworked the characters’ position synchronization system – frequency of the synchronization depends on the speed of the character’s movement